Xvel: Difference between revisions
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Hunter byte (talk | contribs) m I haven't checked this statement |
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'''xvel''' holds the forward/backward velocity of the sprite. Positive values are forward, negative are backward. | '''xvel''' holds the forward/backward velocity of the sprite. Positive values are forward, negative are backward. | ||
The projectile doesn't | The velocite of a normal actor, projectile or player doesn't result the same determined by xvel. | ||
[[Category:Sprite structure members]] | [[Category:Sprite structure members]] |
Revision as of 17:47, 11 February 2009
xvel holds the forward/backward velocity of the sprite. Positive values are forward, negative are backward.
The velocite of a normal actor, projectile or player doesn't result the same determined by xvel.