Headspritesect: Difference between revisions
Jump to navigation
Jump to search
Hunter byte (talk | contribs) New page: '''headspritesect <spriteID> <sectID>''' Returns the ID of first sprite in the sector. The purpose of this command to scan through all sprites in the specified sector. The [[nextspritesta... |
Hunter byte (talk | contribs) m Fix |
||
Line 1: | Line 1: | ||
'''headspritesect <spriteID> <sectID>''' | '''headspritesect <spriteID> <sectID>''' | ||
Returns the ID of first sprite in the sector. The purpose of this command to scan through all sprites in the specified sector. The [[ | Returns the ID of first sprite in the sector. The purpose of this command to scan through all sprites in the specified sector. The [[nextspritesect]] and [[prevspritesect]] should be used to go forward and back through the list of actors. | ||
Example: | Example: | ||
Line 13: | Line 13: | ||
} | } | ||
</pre> | </pre> | ||
[[Category:EDuke32 specific commands]] | |||
[[Category:Sprite manipulation]] |
Revision as of 10:43, 7 September 2008
headspritesect <spriteID> <sectID>
Returns the ID of first sprite in the sector. The purpose of this command to scan through all sprites in the specified sector. The nextspritesect and prevspritesect should be used to go forward and back through the list of actors.
Example:
headspritestat i 1 // look for all sprites with the stat of 0 whilevarn i -1 { // use i as the sprite ID addlogvar i nextspritestat i i }