Full list of structure members: Difference between revisions
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Not really edited, just ordered and organized |
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Member functions are internal properties that may be accessed through CONs in EDuke. They may be called within [[actor]]s, players, or [[events]]. Every entity in the game uses these to varying effects. | Member functions are internal properties that may be accessed through CONs in EDuke. They may be called within [[actor]]s, players, or [[events]]. Every entity in the game uses these to varying effects. | ||
[[Members of the sprite and hittype structures]] | [[Members of the sprite and hittype structures]] | ||
[[Members of the | [[Members of the tsprite structure]] (for [[gettspr|get]]/[[settspr]]) | ||
[[Members of the projectile structure]] (for [[getprojectile|get]]/[[setprojectile]] and [[getthisprojectile|get]]/[[setthisprojectile]]) | |||
[[Members of the | [[Members of the player structure]] | ||
[[Members of the userdef structure]] | [[Members of the userdef structure]] | ||
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[[Members of the input structure]] | [[Members of the input structure]] | ||
[[Members of the | [[Members of the sector structure]] | ||
[[Members of the wall structure]] | |||
[[Category:Structure member documentation]] | [[Category:Structure member documentation]] |
Revision as of 08:05, 2 September 2009
EDuke32 Scripting
Scripting · Full command list (alphabetized · categorized) · Event list · Structure members
Member functions are internal properties that may be accessed through CONs in EDuke. They may be called within actors, players, or events. Every entity in the game uses these to varying effects.
Members of the sprite and hittype structures
Members of the tsprite structure (for get/settspr)
Members of the projectile structure (for get/setprojectile and get/setthisprojectile)
Members of the player structure
Members of the userdef structure
Members of the input structure