Advanced effects: Difference between revisions
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<ul> | <ul> | ||
<b>[[ae_lighting_a|A : Switch Activated Lights]]</b><br> | <b>[[ae_lighting_a|A : Switch Activated Lights]]</b><br> | ||
<b>[[ae_lighting_b|B : Pulsating Lights]]</b><br> | |||
<b>C : Flickering Lights</b> | |||
<li>[[ae_lighting_c1|C1 Flickering Lights]] | <li>[[ae_lighting_c1|C1 Flickering Lights]] | ||
<li>[[ae_lighting_c2|C2 Flickering Lights when Shot]] | <li>[[ae_lighting_c2|C2 Flickering Lights when Shot]] | ||
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<br><font size="5" color="blue"><b>Horizontally Moving Sectors</b></font> | <br><font size="5" color="blue"><b>Horizontally Moving Sectors</b></font> | ||
<ul> | <ul> | ||
<b>[[ae_horizont_a|A : Stretching / Shrinking Sectors]]</b> | |||
<br> | <br> | ||
<br><b>B : Locator Paths</b> | <br><b>B : Locator Paths</b> | ||
<li> | <li>[[ae_horizont_b1|B1 Subway Vehicles]] | ||
<li> | <li>[[ae_horizont_b2|B2 Two-Way Train]] | ||
<br><li>[[ae_horizont_nomap1|Pigcop RPV]] | |||
<br><li> | |||
</ul> | </ul> | ||
<br><font size="5" color="blue"><b>Vertically Moving Sectors</b></font> | <br><font size="5" color="blue"><b>Vertically Moving Sectors</b></font> | ||
<ul> | <ul> | ||
<b>A : Elevators</b> | |||
<li> | <li>[[ae_vert_a1|A1 Elevators]] | ||
<li> | <li>[[ae_vert_a2|A2 Switch-Operated Elevators]] | ||
<li> | <li>[[ae_vert_a3|A3 Locked Elevators]] | ||
<br><b>B : Ceilings and Floors</b> | <br><b>B : Ceilings and Floors</b> | ||
<li> | <li>[[ae_vert_b1|B1 Raising and Lowering Ceilings/Floors]] | ||
<li> | <li>[[ae_vert_b2|B2 Incrementally Raising and Lowering Ceilings/Floors]] | ||
<li> | <li>[[ae_vert_b3|B3 Ceiling Falls when Triggered by Explosion]] | ||
<br><b> | <br><b>[[ae_vert_c|C : Piston]]</b> | ||
</ul> | </ul> | ||
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<br><font size="5" color="blue"><b>Rotating Sectors</b></font> | <br><font size="5" color="blue"><b>Rotating Sectors</b></font> | ||
<ul> | <ul> | ||
<b>[[ae_rotate_a|A : Rotating Sectors]]</b><br> | |||
<br><b> | <b>[[ae_rotate_b|B : Rotate-Rise Sectors]]</b> | ||
</ul> | </ul> | ||
<br><font size="5" color="blue"><b>Teleporters</b></font> | <br><font size="5" color="blue"><b>Teleporters</b></font> | ||
<ul> | <ul> | ||
<b>A : Teleporters</b> | |||
<li> | <li>[[ae_teleport_a1|A1 Teleporter]] | ||
<li> | <li>[[ae_teleport_a2|A2 Silent Teleporter]] | ||
<li> | <li>[[ae_teleport_a3|A3 One-Way Teleporter]] | ||
<br><b> | <br><b>[[ae_teleport_b|B : Transport Elevator]]</b> | ||
</ul> | </ul> | ||
Revision as of 21:23, 25 October 2008
Doors
-
A : Vertical Doors
- A1 Ceiling Door
- A2 Floor Door
- A3 Split Door
B : Horizontal Doors - B1 Star Trek Door
- B2 Split Star Trek Door
- B3 Sliding Door
C : Swinging Doors
D : Special Doors - D1 Teeth Door
- D2 Rotating Door
- D3 Open Door Room Lights
- D4 Close Door Room Lights
- D5 Touchplate Door
- D6 Locked Door
- D7 Switch Operated Door
- D8 Combination Switch Operated Door
- D9 Multi-Switch Operated Door
- Automatic Closing Doors
Parallaxing
Lighting
-
A : Switch Activated Lights
- C1 Flickering Lights
- C2 Flickering Lights when Shot
B : Pulsating Lights
C : Flickering Lights
Horizontally Moving Sectors
-
A : Stretching / Shrinking Sectors
- B1 Subway Vehicles
- B2 Two-Way Train
- Pigcop RPV
B : Locator Paths
Vertically Moving Sectors
-
A : Elevators
- A1 Elevators
- A2 Switch-Operated Elevators
- A3 Locked Elevators
B : Ceilings and Floors - B1 Raising and Lowering Ceilings/Floors
- B2 Incrementally Raising and Lowering Ceilings/Floors
- B3 Ceiling Falls when Triggered by Explosion
C : Piston
Rotating Sectors
Teleporters
-
A : Teleporters
- A1 Teleporter
- A2 Silent Teleporter
- A3 One-Way Teleporter
B : Transport Elevator
Water
- <a href="ae_water_a1.htm">A1 Water</a>
- <a href="ae_water_a2.htm">A2 Submergible Water</a>
- <a href="ae_water_a3.htm">A3 Submergible Water with Sloped Underwater Surface</a>
B : Special Water Effects - <a href="ae_water_b1.htm">B1 Rising Submergible Water</a>
- <a href="ae_water_b2.htm">B2 Rising Submergible Water on Sloped Surfaces</a>
- <a href="ae_water_b3.htm">B3 Waves</a>
A : Water and Submergible Water
Demolition
- <a href="ae_demolition_nomap1.htm">Explosives</a>
A : Explosions - <a href="ae_demolition_a1.htm">A1 Blastable Walls</a>
- <a href="ae_demolition_a2.htm">A2 Ceiling Explosions</a>
- <a href="ae_demolition_a3.htm">A3 Destructable Buildings</a>
- <a href="ae_demolition_a4.htm">A4 Activated Explosions</a>
SFX
- <a href="ae_sfx_a1.htm">A1 Activation Sounds</a>
- <a href="ae_sfx_a2.htm">A2 Ambient Sounds</a>
- <a href="ae_sfx_a3.htm">A3 Echo Effect</a>
- <a href="ae_sfx_a4.htm">A4 One-Time Sound</a>
- <a href="ae_sfx_a5.htm">A5 Wall-Activated Sounds</a>
- <a href="ae_sfx_a6.htm">A6 Staged Sounds</a>
A : Sound Effects
Walls
- <a href="ae_walls_a1.htm">A1 Masked Walls</a>
- <a href="ae_walls_a2.htm">A2 One-Sided Masked Walls</a>
B : Wall Effects - <a href="ae_walls_b1.htm">B1 Breakable Glass</a>
- <a href="ae_walls_b2.htm">B2 Mirrors</a>
- <a href="ae_walls_b3.htm">B3 Forcefields</a>
- <a href="ae_walls_nomap1.htm">Wall Information</a>
A : Types of Walls
Sprites
- <a href="ae_sprites_a1.htm">A1 Security Cameras</a>
- <a href="ae_sprites_a2.htm">A2 Collapsable Sprites</a>
- <a href="ae_sprites_a3.htm">A3 Pool Table</a>
- <a href="ae_sprites_a4.htm">A4 Lightning and Rain</a>
- <a href="ae_sprites_a5.htm">A5 Cranes</a>
- <a href="ae_sprites_a6.htm">A6 Active Tripbombs</a>
<a href="ae_sprites_b.htm">B : Spawning Sprites</a>
- <a href="ae_sprites_nomap1.htm">Exploding Helicopter/Car</a>
- <a href="ae_sprites_nomap2.htm">Demo Cameras</a>
- <a href="ae_sprites_nomap3.htm">Mode-Specific Sprites</a>
- <a href="ae_sprites_nomap4.htm">Mini-Bosses</a>
A : Sprite Effects
General Effects
- <a href="ae_general_a1.htm">A1 Sector Over Sector</a>
- <a href="ae_general_a2.htm">A2 Secret Places</a>
- <a href="ae_general_a3.htm">A3 Conveyor Belts/Water Current</a>
- <a href="ae_general_a4.htm">A4 Earthquakes</a>
- <a href="ae_general_a5.htm">A5 Automatic Shooters</a>
- <a href="ae_general_a6.htm">A6 Ventilation Shafts</a>
- <a href="ae_general_nomap1.htm">Forcing the Player to Start Weaponless</a>
A : General Effects
Ending Levels
- <a href="ae_ending_nomap1.htm">End-Level Sector</a>
- <a href="ae_ending_nomap2.htm">Nuke Button</a>
Tricks
- <a href="ae_tricks_a1.htm">A1 Sector Over Sector Water</a>
- <a href="ae_tricks_a2.htm">A2 Transparent Water</a>
- <a href="ae_tricks_a3.htm">A3 Version 1.3d One-Way Teleporter</a>
- <a href="ae_tricks_a4.htm">A4 Switch Activated Slopes</a>
- <a href="ae_tricks_a5.htm">A5 Enemy Effects</a>
- <a href="ae_tricks_a6.htm">A6 Three-Level Elevator</a>
- <a href="ae_tricks_a7.htm">A7 Reflective Sprites</a>
- <a href="ae_tricks_a8.htm">A8 Reflective Floors</a>
- <a href="ae_tricks_a9.htm">A9 Ladders</a>
- <a href="ae_tricks_a10.htm">A10 Simulating 3D Objects
A : Tricks