Advanced effects: Difference between revisions

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<ul>
<ul>
<br><b>A : General Effects</b>
<br><b>A : General Effects</b>
<li><a href="ae_general_a1.htm">A1 Sector Over Sector</a>
<li>[[ae_general_a1|A1 Sector Over Sector]]
<li><a href="ae_general_a2.htm">A2 Secret Places</a>
<li>[[ae_general_a2|A2 Secret Places]]
<li><a href="ae_general_a3.htm">A3 Conveyor Belts/Water Current</a>
<li>[[ae_general_a3|A3 Conveyor Belts/Water Current]]
<li><a href="ae_general_a4.htm">A4 Earthquakes</a>
<li>[[ae_general_a4|A4 Earthquakes]]
<li><a href="ae_general_a5.htm">A5 Automatic Shooters</a>
<li>[[ae_general_a5|A5 Automatic Shooters]]
<li><a href="ae_general_a6.htm">A6 Ventilation Shafts</a>
<li>[[ae_general_a6|A6 Ventilation Shafts]]
<br>
<br>
<li><a href="ae_general_nomap1.htm">Forcing the Player to Start Weaponless</a>
<li>[[ae_general_nomap1|Forcing the Player to Start Weaponless]]
</ul>
</ul>


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<ul>
<ul>
<br>
<br>
<li><a href="ae_ending_nomap1.htm">End-Level Sector</a>
<li>[[ae_ending_nomap1|End-Level Sector]]
<li><a href="ae_ending_nomap2.htm">Nuke Button</a>
<li>[[ae_ending_nomap2|Nuke Button]]
</ul>
</ul>



Revision as of 06:46, 26 October 2008


Advanced FX


Doors


Parallaxing


Lighting


Horizontally Moving Sectors


Vertically Moving Sectors


Rotating Sectors


Teleporters


Water


Demolition


SFX


Walls


Sprites


General Effects


Ending Levels


Tricks


    A : Tricks
  • <a href="ae_tricks_a1.htm">A1 Sector Over Sector Water</a>
  • <a href="ae_tricks_a2.htm">A2 Transparent Water</a>
  • <a href="ae_tricks_a3.htm">A3 Version 1.3d One-Way Teleporter</a>
  • <a href="ae_tricks_a4.htm">A4 Switch Activated Slopes</a>
  • <a href="ae_tricks_a5.htm">A5 Enemy Effects</a>
  • <a href="ae_tricks_a6.htm">A6 Three-Level Elevator</a>
  • <a href="ae_tricks_a7.htm">A7 Reflective Sprites</a>
  • <a href="ae_tricks_a8.htm">A8 Reflective Floors</a>
  • <a href="ae_tricks_a9.htm">A9 Ladders</a>
  • <a href="ae_tricks_a10.htm">A10 Simulating 3D Objects