Ae sfx a1: Difference between revisions
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New page: <center><font size="7"><b><u>A1 Activation Sounds</u></b></font></center> <i>Activation sounds play when either a switch or an object is operated.</i> <hr> <b><u>Switch-Activated Sounds... |
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Place an <font color="green"><code>M[DoneSound,MovingSound]</code></font> within a functioning sector (this works with <i>most</i> effects). When the sector's function is activated, the sounds will play. DoneSound and MovingSound are the most common values, but not entirely consistent. | Place an <font color="green"><code>M[DoneSound,MovingSound]</code></font> within a functioning sector (this works with <i>most</i> effects). When the sector's function is activated, the sounds will play. DoneSound and MovingSound are the most common values, but not entirely consistent. | ||
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Latest revision as of 05:08, 3 May 2009
Activation sounds play when either a switch or an object is operated.
Switch-Activated Sounds
Place a switch somewhere in the map, and tag it [ActivationSound,Channel]
. Every time the switch is pressed, the ActivationSound will play. If you don't want the switch to activate any effects, give the Channel a unique value. If the Channel is not given a value, the switch will not function at all.
MUSICANDSFX
-Activated Sounds
Place an M[DoneSound,MovingSound]
within a functioning sector (this works with most effects). When the sector's function is activated, the sounds will play. DoneSound and MovingSound are the most common values, but not entirely consistent.