2Dcol legend: Difference between revisions
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I noticed this doesn't equal to current Mapster32 |
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Line 1: | Line 1: | ||
Notes: Second number is used for overlay under cursor | |||
*? - Background | |||
*? - Gride | |||
*? - Info box separator | |||
*? - Info box font title | |||
*? - Info box font sub-title | |||
*? - Info box font | |||
*? - Cursor | |||
*? - Cursor unlocked | |||
*? - Player position | |||
*? - Player start position | |||
*? - Wall dots | |||
*?, ? - Walls | |||
*?, ? - Sector walls | |||
*?, ? - Solid walls | |||
*? - Sector tag info | |||
*?, ? - Sprites | |||
*?, ? - Solid sprites | |||
*?, ? - APLAYER actor | |||
*?, ? - Special effects actors | |||
*?, ? - Items | |||
*?, ? - Enemies and other active actors | |||
Alternative display in Mapster at some version | |||
*0 - Background | *0 - Background | ||
*8 - Gride | *8 - Gride | ||
Line 24: | Line 54: | ||
*24, 32 - Items | *24, 32 - Items | ||
*31, 39 - Enemies and other active actors | *31, 39 - Enemies and other active actors | ||
Revision as of 19:11, 15 January 2009
Notes: Second number is used for overlay under cursor
- ? - Background
- ? - Gride
- ? - Info box separator
- ? - Info box font title
- ? - Info box font sub-title
- ? - Info box font
- ? - Cursor
- ? - Cursor unlocked
- ? - Player position
- ? - Player start position
- ? - Wall dots
- ?, ? - Walls
- ?, ? - Sector walls
- ?, ? - Solid walls
- ? - Sector tag info
- ?, ? - Sprites
- ?, ? - Solid sprites
- ?, ? - APLAYER actor
- ?, ? - Special effects actors
- ?, ? - Items
- ?, ? - Enemies and other active actors
Alternative display in Mapster at some version
- 0 - Background
- 8 - Gride
- 1 - Info box separator
- 9 - Info box font title
- 10 - Info box font sub-title
- 11 - Info box font
- 12 - Cursor
- 15 - Cursor unlocked
- 15 - Player position
- 2 - Player start position
- 15 - Wall dots
- 15, 7 - Walls
- 33, 41 - Sector walls
- 5, 21 - Solid walls
- 7 - Sector tag info
- 3, 11 - Sprites
- 5, 14 - Solid sprites
- 2, 10 - APLAYER actor
- 15, 23 - Special effects actors
- 24, 32 - Items
- 31, 39 - Enemies and other active actors