SE0: Difference between revisions
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Created page with 'SE 0: Rotate Sector Used to rotate a sector around a pivot point. Hitag: Set equal to Hitag of SE 1 as pivot point for sector. Sector Lotag: none An…' |
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Shade: none | Shade: none | ||
Palette: none | Palette: none | ||
Comment: If Relative alignment is set on the floor (the R key), then all sprites and actors on the floor will rotate with the sector. | Comment: If Relative alignment is set on the floor (the R key), then all | ||
sprites and actors on the floor will rotate with the sector. |
Revision as of 06:50, 10 April 2009
SE 0: Rotate Sector
Used to rotate a sector around a pivot point.
Hitag: Set equal to Hitag of SE 1 as pivot point for sector. Sector Lotag: none Angle: up = Rotate all points around SE 1 down = Rotate sector around SE 1 Shade: none Palette: none Comment: If Relative alignment is set on the floor (the R key), then all sprites and actors on the floor will rotate with the sector.