EVENT DISPLAYSBAR: Difference between revisions
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EVENT_DISPLAYSBAR is a [[EDuke32_event_list|Game Event]]. | EVENT_DISPLAYSBAR is a [[EDuke32_event_list|Game Event]]. | ||
This [[event]] is used to display the status bar. Setting [[RETURN]] to a non-zero value will prevent the status bar from being rendered. The area where the big status bar would normally appear remains, however, and will contain visual glitches, | This [[event]] is used to display the status bar. Setting [[RETURN]] to a non-zero value will prevent the status bar from being rendered. | ||
The area where the big status bar would normally appear remains, however, and will contain visual glitches. To properly get rid of it, you may edit the height in pixels of the hard-coded tile 2462 (BOTTOMSTATUSBAR)... | |||
This event is different of [[EVENT_DISPLAYREST]] in using rotatesprite command as it draw tiles under the normal status bar, if being displayed. | |||
[[Category:Events]] | [[Category:Events]] |
Revision as of 20:43, 2 September 2009
EVENT_DISPLAYSBAR is a Game Event.
This event is used to display the status bar. Setting RETURN to a non-zero value will prevent the status bar from being rendered.
The area where the big status bar would normally appear remains, however, and will contain visual glitches. To properly get rid of it, you may edit the height in pixels of the hard-coded tile 2462 (BOTTOMSTATUSBAR)...
This event is different of EVENT_DISPLAYREST in using rotatesprite command as it draw tiles under the normal status bar, if being displayed.