EVENT SWIMUP: Difference between revisions
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EVENT_SWIMUP is a [[EDuke32_event_list|Game Event]]. | EVENT_SWIMUP is a [[EDuke32_event_list|Game Event]]. | ||
This [[event]] is called when the player is in the water and he | This [[event]] is called when the player is in the water and he swims up (works with the "jump" key, default is "a" ). See also [[EVENT_SWIMDOWN]]. | ||
Set gamevar [[RETURN]] to any non-zero value to ignore the key. | Set gamevar [[RETURN]] to any non-zero value to ignore the key. | ||
[[Category:Events]] | [[Category:Events]] |
Revision as of 15:10, 28 October 2014
EVENT_SWIMUP is a Game Event.
This event is called when the player is in the water and he swims up (works with the "jump" key, default is "a" ). See also EVENT_SWIMDOWN.
Set gamevar RETURN to any non-zero value to ignore the key.