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| '''findnearactor3dvar''' <[[actor]]> <distance> <[[gamevar]]>
| | #REDIRECT [[findnearactor]] |
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| Gets the actor ID of the closest <[[actor]]> within <distance> into a <[[gamevar]]>. If no actor within range is found, the [[gamevar]] is set to -1. The input for <[[actor]]> may be its tile number (example: 2000) or its defined name (example: PIGCOP). The <distance> will be determined on the x, y, and z planes; for finding actors on the x and y planes only, use [[findnearactor]] instead.
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| By getting the actor ID of a nearby actor, the current actor can use [[getactor]]/[[setactor]] to edit the properties of the target actor or [[getangle]] to face the target actor, among other potential uses.
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| [[Category:EDuke32 specific commands]] | | [[Category:EDuke32 specific commands]] |
| [[Category:Sprite manipulation]] | | [[Category:Sprite manipulation]] |