Killit: Difference between revisions

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Used within an [[actor]]'s code in order to delete it from a map.
Used within an [[actor]]'s code in order to delete it from a map.
Using [b][[sizeat]] 0 0[/b] has the same effect.


[[Category:Duke3D 1.3/1.5 commands]]
[[Category:Duke3D 1.3/1.5 commands]]
[[Category:Sprite manipulation]]
[[Category:Sprite manipulation]]

Revision as of 20:02, 19 July 2009

killit

Used within an actor's code in order to delete it from a map.

Using [b]sizeat 0 0[/b] has the same effect.