Music: Difference between revisions
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See also [[definevolumename]], [[definelevelname]] | See also [[definevolumename]], [[definelevelname]] | ||
NOTE: supports MIDI and | NOTE: supports MIDI, OGG and FLAC. | ||
[[Category:Duke3D 1.3/1.5 commands]] | [[Category:Duke3D 1.3/1.5 commands]] | ||
[[Category:Sound manipulation]] | [[Category:Sound manipulation]] |
Revision as of 07:01, 3 January 2013
music <num> <x1> <x2> <3> <4> <5> <6> <7> <8> <etc>
Sets up music to be played during levels depending on how <num> is used, and how many levels there are.
EXAMPLE:
<num> - 0 (This will mean that only <x1> and <x2> apply, <x1> being the music for the title screen, and <x2> being the music for the end.) <num> - 1-4 (This really depends on how many episodes you have, you don't really need to put four 'playlists' if you dont have four episodes.)
<1-etc> - TEMP.OGG (This is the music file to be played during whatever level number it applies to.)
EXAMPLE2:
music 1 E1M1.mid E1M2.OGG E1M3.mid E1M4.mid
(To be played on episode 1, levels one thru four.)
See also definevolumename, definelevelname
NOTE: supports MIDI, OGG and FLAC.