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| '''settspr'''[<tsprite ID>].member <number or gamevar>
| | #REDIRECT [[structure access]] |
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| The members of the tsprite array are the sprites that are drawn on screen at a given time. ''The tsprite array should not be confused with the game world sprite array that is accessed with'' [[getactor]] and [[setactor]] ''commands.''
| | [[Category:EDuke32 specific commands]] |
| | | [[Category:Sprite manipulation]] |
| Members of the tsprite array are counterparts of the actor array, and have similar names, except that member names in the tsprite array begin with 'tspr'.
| | [[Category:Gamevar manipulation]] |
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| The settspr and [[gettspr]] commands should be used in [[EVENT_ANIMATESPRITES]]. See the entry for that event for more details.
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| Example of usage:
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| settspr[THISACTOR].tsprcstat 0
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