Jump to content

Zshoot: Difference between revisions

From EDukeWiki
One (talk | contribs)
No edit summary
No edit summary
Line 2: Line 2:


[[Shoot]]s <projectile> with the [[zvel]] <[[gamevar|zvel]]>.  Values for <[[gamevar|zvel]]> can be calculated using the [[ldist]] command.  These functions are useful for causing an [[actor]] to aim vertically at objects other than the player.
[[Shoot]]s <projectile> with the [[zvel]] <[[gamevar|zvel]]>.  Values for <[[gamevar|zvel]]> can be calculated using the [[ldist]] command.  These functions are useful for causing an [[actor]] to aim vertically at objects other than the player.


[[Category:EDuke32 specific commands]]
[[Category:EDuke32 specific commands]]
[[Category:Projectile manipulation]]
[[Category:Projectile manipulation]]

Revision as of 12:15, 17 January 2011