WWII GI: Difference between revisions

From EDukeWiki
Jump to navigation Jump to search
m moved WW2GI to WWII GI: the correct name of the game
mNo edit summary
Line 1: Line 1:
A video game based on the Duke Nukem 3D source code and published by GT Interactive, WW2GI was the last commercial [[Build Engine]] game.  It was programmed by [[Matt Saettler]], who modified the con language to include variables and events.  These con language additions formed the basis for the original EDuke.
A video game based on the Duke Nukem 3D source code and published by GT Interactive, WWII GI was the last commercial [[Build Engine]] game.  It was programmed by [[Matt Saettler]], who modified the con language to include variables and events.  These con language additions formed the basis for the original EDuke.

Revision as of 13:33, 30 July 2009

A video game based on the Duke Nukem 3D source code and published by GT Interactive, WWII GI was the last commercial Build Engine game. It was programmed by Matt Saettler, who modified the con language to include variables and events. These con language additions formed the basis for the original EDuke.