EVENT DISPLAYSBAR: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
Hendricks266 (talk | contribs) No edit summary |
||
Line 3: | Line 3: | ||
This [[event]] is used to display the status bar. Setting [[RETURN]] to a non-zero value will prevent the status bar from being rendered. | This [[event]] is used to display the status bar. Setting [[RETURN]] to a non-zero value will prevent the status bar from being rendered. | ||
The area where the big status bar would normally appear remains, however, and will contain visual glitches. To properly get rid of it, you | The area where the big status bar would normally appear remains, however, and will contain visual glitches. To properly get rid of it, set [[screen_size]] to a desired value less than 8, or you can edit the pixel height of art tile #2462 (BOTTOMSTATUSBAR). | ||
This event is different of [[EVENT_DISPLAYREST]] in using rotatesprite command as it draw tiles under the normal status bar, if being displayed. | This event is different of [[EVENT_DISPLAYREST]] in using rotatesprite command as it draw tiles under the normal status bar, if being displayed. | ||
[[Category:Events]] | [[Category:Events]] |
Revision as of 11:53, 13 August 2012
EVENT_DISPLAYSBAR is a Game Event.
This event is used to display the status bar. Setting RETURN to a non-zero value will prevent the status bar from being rendered.
The area where the big status bar would normally appear remains, however, and will contain visual glitches. To properly get rid of it, set screen_size to a desired value less than 8, or you can edit the pixel height of art tile #2462 (BOTTOMSTATUSBAR).
This event is different of EVENT_DISPLAYREST in using rotatesprite command as it draw tiles under the normal status bar, if being displayed.