User:Fox/wip: Difference between revisions

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=== texture ===
=== texture ===


'''texture''' '''''<tilenum> { ... }'''''
<span {{Def element}}>texture <i><tilenum> { ... }</i></span>


:Defines a Hightile texture to replace an ART-file tile. '''''<tilenum>''''' may be a number, or a defined label.
:Defines a Hightile texture to replace an ART-file tile. <i><tilenum></i> may be a number, or a defined label.


:The brace-enclosed block may contain these instructions:
:The brace-enclosed block may contain these instructions:


:'''pal''' '''''<palnum> { ... }'''''
:<span {{Def element}}>pal <i><palnum> { ... }</i></span>


:Replaces the palette '''''<palnum>'''''. If a palette has no pal definition palette 0 definition will be used. Tint will not be used on palettes defined with this instruction.
:Replaces the palette <i><palnum></i>. If a palette has no pal definition palette 0 definition will be used. Tint will not be used on palettes defined with this instruction.


:The brace-enclosed block may contain these instructions:
:The brace-enclosed block may contain these instructions:


::'''file''' '''''<filename>'''''<br>
::<span {{Def element}}>file <i><filename></i></span><br />
::'''name''' '''''<filename>'''''
::<span {{Def element}}>name <i><filename></i></span>


::Defines which texture file to use. File may be any PNG, JPG, TGA, BMP, GIF or PCX file. This instruction must be supplied.
::Defines which texture file to use. File may be any PNG, JPG, TGA, BMP, GIF or PCX file. This instruction must be supplied.


::'''alphacut''' '''''<cutoff-value>'''''
::<span {{Def element}}>alphacut <i><cutoff-value></i></span>


::Sets the level of transparency at which a pixel in the texture is considered opaque. Pixels with more transparency than the cut-off are not drawn to the screen when rendered. The default setting is 0.32, which is just below the 33% transparency level of Build. If your texture has areas that are more transparent than the default, you can lower the cut-off level to preserve that detail.
::Sets the level of transparency at which a pixel in the texture is considered opaque. Pixels with more transparency than the cut-off are not drawn to the screen when rendered. The default setting is 0.32, which is just below the 33% transparency level of Build. If your texture has areas that are more transparent than the default, you can lower the cut-off level to preserve that detail.


::'''nocompress'''
::<span {{Def element}}>nocompress</span>


::Prevents the texture from being compressed using S3TC if texture compression is enabled.
::Prevents the texture from being compressed using S3TC if texture compression is enabled.


::'''nodownsize'''
::<span {{Def element}}>nodownsize</span>


::Prevents the texture from being downsized.
::Prevents the texture from being downsized.


::'''xscale''' '''''<value>'''''<br>
::<span {{Def element}}>xscale <i><value></i></span><br />
::'''yscale''' '''''<value>'''''
::<span {{Def element}}>yscale <i><value></i></span>


::Sets the scale of the hightile texture in relation to the original texture. A '''''<value>''''' of 1.0 makes it the same size, higher makes it cover more then the original tile and smaller makes it cover a smaller area. '''xscale'''(aka '''scale''', '''detailscale''', '''intensity''') sets the horizontal scale and '''yscale''' sets the vertical scale.
::Sets the scale of the hightile texture in relation to the original texture. A <i><value></i> of 1.0 makes it the same size, higher makes it cover more then the original tile and smaller makes it cover a smaller area. <b>xscale</b> (aka <b>scale</b>, <b>detailscale</b>, <b>intensity</b>) sets the horizontal scale and <b>yscale</b> sets the vertical scale.


:'''detail''' '''''{ ... }'''''
:<span {{Def element}}>detail <i>{ ... }</i></span>


:Defines a [[Detail_mapping|detail texture]] for the texture. The brace-enclosed block may contain these instructions:
:Defines a [[Detail_mapping|detail texture]] for the texture. The brace-enclosed block may contain these instructions:


::'''file''' '''''<filename>'''''
::<span {{Def element}}>file <i><filename></i></span>


::Specifies which detail texture file to use. File may be any PNG, JPG, TGA, BMP, GIF or PCX file. This instruction must be supplied.
::Specifies which detail texture file to use. File may be any PNG, JPG, TGA, BMP, GIF or PCX file. This instruction must be supplied.


::'''scale''' '''''<value>'''''
::<span {{Def element}}>scale <i><value></i></span>


::'''''<value>''''' is a positive floating-point value that'll determine how much your detail map should repeat on your diffuse map (if you want your detail map to repeat five times, use a 1/5 scale : 0.2).
::<i><value></i> is a positive floating-point value that'll determine how much your detail map should repeat on your diffuse map (if you want your detail map to repeat five times, use a 1/5 scale : 0.2).


:'''glow''' '''''{ ... }'''''
:<span {{Def element}}>glow <i>{ ... }</i></span>


:Defines a [[Glow_mapping|glow map]] for the texture. The brace-enclosed block may contain these instructions:
:Defines a [[Glow_mapping|glow map]] for the texture. The brace-enclosed block may contain these instructions:


:'''file''' '''''<filename>'''''
:<span {{Def element}}>file <i><filename></i></span>


:Specifies which glow map file to use. This instruction must be supplied.
:Specifies which glow map file to use. This instruction must be supplied.

Revision as of 20:21, 10 October 2009

texture

texture <tilenum> { ... }

Defines a Hightile texture to replace an ART-file tile. <tilenum> may be a number, or a defined label.
The brace-enclosed block may contain these instructions:
pal <palnum> { ... }
Replaces the palette <palnum>. If a palette has no pal definition palette 0 definition will be used. Tint will not be used on palettes defined with this instruction.
The brace-enclosed block may contain these instructions:
file <filename>
name <filename>
Defines which texture file to use. File may be any PNG, JPG, TGA, BMP, GIF or PCX file. This instruction must be supplied.
alphacut <cutoff-value>
Sets the level of transparency at which a pixel in the texture is considered opaque. Pixels with more transparency than the cut-off are not drawn to the screen when rendered. The default setting is 0.32, which is just below the 33% transparency level of Build. If your texture has areas that are more transparent than the default, you can lower the cut-off level to preserve that detail.
nocompress
Prevents the texture from being compressed using S3TC if texture compression is enabled.
nodownsize
Prevents the texture from being downsized.
xscale <value>
yscale <value>
Sets the scale of the hightile texture in relation to the original texture. A <value> of 1.0 makes it the same size, higher makes it cover more then the original tile and smaller makes it cover a smaller area. xscale (aka scale, detailscale, intensity) sets the horizontal scale and yscale sets the vertical scale.
detail { ... }
Defines a detail texture for the texture. The brace-enclosed block may contain these instructions:
file <filename>
Specifies which detail texture file to use. File may be any PNG, JPG, TGA, BMP, GIF or PCX file. This instruction must be supplied.
scale <value>
<value> is a positive floating-point value that'll determine how much your detail map should repeat on your diffuse map (if you want your detail map to repeat five times, use a 1/5 scale : 0.2).
glow { ... }
Defines a glow map for the texture. The brace-enclosed block may contain these instructions:
file <filename>
Specifies which glow map file to use. This instruction must be supplied.