User:Fox/wip: Difference between revisions
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=== texture === | === texture === | ||
<span {{Def element}}>texture <i><tilenum> { ... }</i></span> | |||
:Defines a Hightile texture to replace an ART-file tile. | :Defines a Hightile texture to replace an ART-file tile. <i><tilenum></i> may be a number, or a defined label. | ||
:The brace-enclosed block may contain these instructions: | :The brace-enclosed block may contain these instructions: | ||
: | :<span {{Def element}}>pal <i><palnum> { ... }</i></span> | ||
:Replaces the palette | :Replaces the palette <i><palnum></i>. If a palette has no pal definition palette 0 definition will be used. Tint will not be used on palettes defined with this instruction. | ||
:The brace-enclosed block may contain these instructions: | :The brace-enclosed block may contain these instructions: | ||
:: | ::<span {{Def element}}>file <i><filename></i></span><br /> | ||
:: | ::<span {{Def element}}>name <i><filename></i></span> | ||
::Defines which texture file to use. File may be any PNG, JPG, TGA, BMP, GIF or PCX file. This instruction must be supplied. | ::Defines which texture file to use. File may be any PNG, JPG, TGA, BMP, GIF or PCX file. This instruction must be supplied. | ||
:: | ::<span {{Def element}}>alphacut <i><cutoff-value></i></span> | ||
::Sets the level of transparency at which a pixel in the texture is considered opaque. Pixels with more transparency than the cut-off are not drawn to the screen when rendered. The default setting is 0.32, which is just below the 33% transparency level of Build. If your texture has areas that are more transparent than the default, you can lower the cut-off level to preserve that detail. | ::Sets the level of transparency at which a pixel in the texture is considered opaque. Pixels with more transparency than the cut-off are not drawn to the screen when rendered. The default setting is 0.32, which is just below the 33% transparency level of Build. If your texture has areas that are more transparent than the default, you can lower the cut-off level to preserve that detail. | ||
:: | ::<span {{Def element}}>nocompress</span> | ||
::Prevents the texture from being compressed using S3TC if texture compression is enabled. | ::Prevents the texture from being compressed using S3TC if texture compression is enabled. | ||
:: | ::<span {{Def element}}>nodownsize</span> | ||
::Prevents the texture from being downsized. | ::Prevents the texture from being downsized. | ||
:: | ::<span {{Def element}}>xscale <i><value></i></span><br /> | ||
:: | ::<span {{Def element}}>yscale <i><value></i></span> | ||
::Sets the scale of the hightile texture in relation to the original texture. A | ::Sets the scale of the hightile texture in relation to the original texture. A <i><value></i> of 1.0 makes it the same size, higher makes it cover more then the original tile and smaller makes it cover a smaller area. <b>xscale</b> (aka <b>scale</b>, <b>detailscale</b>, <b>intensity</b>) sets the horizontal scale and <b>yscale</b> sets the vertical scale. | ||
: | :<span {{Def element}}>detail <i>{ ... }</i></span> | ||
:Defines a [[Detail_mapping|detail texture]] for the texture. The brace-enclosed block may contain these instructions: | :Defines a [[Detail_mapping|detail texture]] for the texture. The brace-enclosed block may contain these instructions: | ||
:: | ::<span {{Def element}}>file <i><filename></i></span> | ||
::Specifies which detail texture file to use. File may be any PNG, JPG, TGA, BMP, GIF or PCX file. This instruction must be supplied. | ::Specifies which detail texture file to use. File may be any PNG, JPG, TGA, BMP, GIF or PCX file. This instruction must be supplied. | ||
:: | ::<span {{Def element}}>scale <i><value></i></span> | ||
:: | ::<i><value></i> is a positive floating-point value that'll determine how much your detail map should repeat on your diffuse map (if you want your detail map to repeat five times, use a 1/5 scale : 0.2). | ||
: | :<span {{Def element}}>glow <i>{ ... }</i></span> | ||
:Defines a [[Glow_mapping|glow map]] for the texture. The brace-enclosed block may contain these instructions: | :Defines a [[Glow_mapping|glow map]] for the texture. The brace-enclosed block may contain these instructions: | ||
: | :<span {{Def element}}>file <i><filename></i></span> | ||
:Specifies which glow map file to use. This instruction must be supplied. | :Specifies which glow map file to use. This instruction must be supplied. |
Revision as of 20:21, 10 October 2009
texture
texture <tilenum> { ... }
- Defines a Hightile texture to replace an ART-file tile. <tilenum> may be a number, or a defined label.
- The brace-enclosed block may contain these instructions:
- pal <palnum> { ... }
- Replaces the palette <palnum>. If a palette has no pal definition palette 0 definition will be used. Tint will not be used on palettes defined with this instruction.
- The brace-enclosed block may contain these instructions:
- file <filename>
- name <filename>
- file <filename>
- Defines which texture file to use. File may be any PNG, JPG, TGA, BMP, GIF or PCX file. This instruction must be supplied.
- alphacut <cutoff-value>
- Sets the level of transparency at which a pixel in the texture is considered opaque. Pixels with more transparency than the cut-off are not drawn to the screen when rendered. The default setting is 0.32, which is just below the 33% transparency level of Build. If your texture has areas that are more transparent than the default, you can lower the cut-off level to preserve that detail.
- nocompress
- Prevents the texture from being compressed using S3TC if texture compression is enabled.
- nodownsize
- Prevents the texture from being downsized.
- xscale <value>
- yscale <value>
- xscale <value>
- Sets the scale of the hightile texture in relation to the original texture. A <value> of 1.0 makes it the same size, higher makes it cover more then the original tile and smaller makes it cover a smaller area. xscale (aka scale, detailscale, intensity) sets the horizontal scale and yscale sets the vertical scale.
- detail { ... }
- Defines a detail texture for the texture. The brace-enclosed block may contain these instructions:
- file <filename>
- Specifies which detail texture file to use. File may be any PNG, JPG, TGA, BMP, GIF or PCX file. This instruction must be supplied.
- scale <value>
- <value> is a positive floating-point value that'll determine how much your detail map should repeat on your diffuse map (if you want your detail map to repeat five times, use a 1/5 scale : 0.2).
- glow { ... }
- Defines a glow map for the texture. The brace-enclosed block may contain these instructions:
- file <filename>
- Specifies which glow map file to use. This instruction must be supplied.