User:Fox/wip: Difference between revisions
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The brace-enclosed block may contain these instructions: | The brace-enclosed block may contain these instructions: | ||
:<span {{Def subelement}}>pal <i><palnum> { ... }</i></span> | : <span {{Def subelement}}>pal <i><palnum> { ... }</i></span> | ||
:Replaces the palette <i><palnum></i>. If a palette has no pal definition palette 0 definition will be used. Tint will not be used on palettes defined with this instruction. | : Replaces the palette <i><palnum></i>. If a palette has no pal definition palette 0 definition will be used. Tint will not be used on palettes defined with this instruction. | ||
:The brace-enclosed block may contain these instructions: | : The brace-enclosed block may contain these instructions: | ||
::<span {{Def subelement}}>file <i><filename></i></span> (or <span {{Def subelement}}>name <i><filename></i></span>) | :: <span {{Def subelement}}>file <i><filename></i></span> (or <span {{Def subelement}}>name <i><filename></i></span>) | ||
::Defines which texture file to use. File may be any PNG, JPG, TGA, BMP, GIF or PCX file. This instruction must be supplied. | :: Defines which texture file to use. File may be any PNG, JPG, TGA, BMP, GIF or PCX file. This instruction must be supplied. | ||
::<span {{Def subelement}}>alphacut <i><cutoff-value></i></span> | :: <span {{Def subelement}}>alphacut <i><cutoff-value></i></span> | ||
::Sets the level of transparency at which a pixel in the texture is considered opaque. Pixels with more transparency than the cut-off are not drawn to the screen when rendered. The default setting is 0.32, which is just below the 33% transparency level of Build. If your texture has areas that are more transparent than the default, you can lower the cut-off level to preserve that detail. | :: Sets the level of transparency at which a pixel in the texture is considered opaque. Pixels with more transparency than the cut-off are not drawn to the screen when rendered. The default setting is 0.32, which is just below the 33% transparency level of Build. If your texture has areas that are more transparent than the default, you can lower the cut-off level to preserve that detail. | ||
::<span {{Def subelement}}>nocompress</span> | :: <span {{Def subelement}}>nocompress</span> | ||
::Prevents the texture from being compressed using S3TC if texture compression is enabled. | :: Prevents the texture from being compressed using S3TC if texture compression is enabled. | ||
::<span {{Def subelement}}>nodownsize</span> | :: <span {{Def subelement}}>nodownsize</span> | ||
::Prevents the texture from being downsized. | :: Prevents the texture from being downsized. | ||
::<span {{Def subelement}}>xscale <i><value></i></span><br /> | :: <span {{Def subelement}}>xscale <i><value></i></span><br /> | ||
::<span {{Def subelement}}>yscale <i><value></i></span> | :: <span {{Def subelement}}>yscale <i><value></i></span> | ||
::Sets the scale of the hightile texture in relation to the original texture. A <i><value></i> of 1.0 makes it the same size, higher makes it cover more then the original tile and smaller makes it cover a smaller area. <b>xscale</b> (aka <b>scale</b>, <b>detailscale</b>, <b>intensity</b>) sets the horizontal scale and <b>yscale</b> sets the vertical scale. | :: Sets the scale of the hightile texture in relation to the original texture. A <i><value></i> of 1.0 makes it the same size, higher makes it cover more then the original tile and smaller makes it cover a smaller area. <b>xscale</b> (aka <b>scale</b>, <b>detailscale</b>, <b>intensity</b>) sets the horizontal scale and <b>yscale</b> sets the vertical scale. | ||
:<span {{Def subelement}}>detail <i>{ ... }</i></span> | : <span {{Def subelement}}>detail <i>{ ... }</i></span> | ||
:Defines a [[Detail_mapping|detail texture]] for the texture. The brace-enclosed block may contain these instructions: | : Defines a [[Detail_mapping|detail texture]] for the texture. The brace-enclosed block may contain these instructions: | ||
::<span {{Def subelement}}>file <i><filename></i></span> | :: <span {{Def subelement}}>file <i><filename></i></span> | ||
::Specifies which detail texture file to use. File may be any PNG, JPG, TGA, BMP, GIF or PCX file. This instruction must be supplied. | :: Specifies which detail texture file to use. File may be any PNG, JPG, TGA, BMP, GIF or PCX file. This instruction must be supplied. | ||
::<span {{Def subelement}}>scale <i><value></i></span> | :: <span {{Def subelement}}>scale <i><value></i></span> | ||
::<i><value></i> is a positive floating-point value that'll determine how much your detail map should repeat on your diffuse map (if you want your detail map to repeat five times, use a 1/5 scale : 0.2). | :: <i><value></i> is a positive floating-point value that'll determine how much your detail map should repeat on your diffuse map (if you want your detail map to repeat five times, use a 1/5 scale : 0.2). | ||
:<span {{Def subelement}}>glow <i>{ ... }</i></span> | : <span {{Def subelement}}>glow <i>{ ... }</i></span> | ||
:Defines a [[Glow_mapping|glow map]] for the texture. The brace-enclosed block may contain these instructions: | : Defines a [[Glow_mapping|glow map]] for the texture. The brace-enclosed block may contain these instructions: | ||
::<span {{Def subelement}}>file <i><filename></i></span> | :: <span {{Def subelement}}>file <i><filename></i></span> | ||
::Specifies which glow map file to use. This instruction must be supplied. | :: Specifies which glow map file to use. This instruction must be supplied. | ||
=====<div {{Def link}}>tint</div>===== | =====<div {{Def link}}>tint</div>===== | ||
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The brace-enclosed block may contain these instructions: | The brace-enclosed block may contain these instructions: | ||
:<span {{Def subelement}}>pal''' <i><palnum></i></span> | : <span {{Def subelement}}>pal''' <i><palnum></i></span> | ||
:The palette number the tint applies to. | : The palette number the tint applies to. | ||
:<span {{Def subelement}}>'''red''' <i><value></i></span> (or <span {{Def subelement}}>'''r''' <i><value></i></span>)<br /> | : <span {{Def subelement}}>'''red''' <i><value></i></span> (or <span {{Def subelement}}>'''r''' <i><value></i></span>)<br /> | ||
:<span {{Def subelement}}>'''green''' <i><value></i></span> (or <span {{Def subelement}}>'''g''' <i><value></i></span>)<br /> | : <span {{Def subelement}}>'''green''' <i><value></i></span> (or <span {{Def subelement}}>'''g''' <i><value></i></span>)<br /> | ||
:<span {{Def subelement}}>'''blue''' <i><value></i></span> (or <span {{Def subelement}}>'''b''' <i><value></i></span>) | : <span {{Def subelement}}>'''blue''' <i><value></i></span> (or <span {{Def subelement}}>'''b''' <i><value></i></span>) | ||
:Specifies a color component value, in the range of 0 to 255. Unspecified components are assumed to be 255 and any out of range values are clamped to the maximum or minimum as appropriate. | : Specifies a color component value, in the range of 0 to 255. Unspecified components are assumed to be 255 and any out of range values are clamped to the maximum or minimum as appropriate. | ||
:<span {{Def subelement}}>'''flags''' <i><flags></i></span> | : <span {{Def subelement}}>'''flags''' <i><flags></i></span> | ||
:Specifies any special processing effects to use for the tint. The value of flags may be the sum of any of these values: | : Specifies any special processing effects to use for the tint. The value of flags may be the sum of any of these values: | ||
:0 = no effects<br /> | : 0 = no effects<br /> | ||
:1 = convert to greyscale<br /> | : 1 = convert to greyscale<br /> | ||
:2 = invert colors | : 2 = invert colors | ||
== Test == | == Test == | ||
== Test == | == Test == |
Revision as of 23:43, 10 October 2009
Definitions
texture
texture <tilenum> { ... }
Defines a Hightile texture to replace an ART-file tile. <tilenum> may be a number, or a defined label.
Example:
texture 3586 { pal 0 { file "mymod/tree.png" } pal 21 { file "mymod/tree_red.png" xscale 2.0 yscale 2.0 alphacut 0 nodownsize nocompress } glow { file "mymod/tree_light.png" } detail { file "mymod/plant_texture.png" scale 0.5 } }
The brace-enclosed block may contain these instructions:
- pal <palnum> { ... }
- Replaces the palette <palnum>. If a palette has no pal definition palette 0 definition will be used. Tint will not be used on palettes defined with this instruction.
- The brace-enclosed block may contain these instructions:
- file <filename> (or name <filename>)
- Defines which texture file to use. File may be any PNG, JPG, TGA, BMP, GIF or PCX file. This instruction must be supplied.
- alphacut <cutoff-value>
- Sets the level of transparency at which a pixel in the texture is considered opaque. Pixels with more transparency than the cut-off are not drawn to the screen when rendered. The default setting is 0.32, which is just below the 33% transparency level of Build. If your texture has areas that are more transparent than the default, you can lower the cut-off level to preserve that detail.
- nocompress
- Prevents the texture from being compressed using S3TC if texture compression is enabled.
- nodownsize
- Prevents the texture from being downsized.
- xscale <value>
- yscale <value>
- xscale <value>
- Sets the scale of the hightile texture in relation to the original texture. A <value> of 1.0 makes it the same size, higher makes it cover more then the original tile and smaller makes it cover a smaller area. xscale (aka scale, detailscale, intensity) sets the horizontal scale and yscale sets the vertical scale.
- detail { ... }
- Defines a detail texture for the texture. The brace-enclosed block may contain these instructions:
- file <filename>
- Specifies which detail texture file to use. File may be any PNG, JPG, TGA, BMP, GIF or PCX file. This instruction must be supplied.
- scale <value>
- <value> is a positive floating-point value that'll determine how much your detail map should repeat on your diffuse map (if you want your detail map to repeat five times, use a 1/5 scale : 0.2).
- glow { ... }
- Defines a glow map for the texture. The brace-enclosed block may contain these instructions:
- file <filename>
- Specifies which glow map file to use. This instruction must be supplied.
tint
tint { ... }
Defines a Hightile texture tint to simulate palette effects normally used on ART-file tiles.
Example:
tint { pal 1 red 127 green 127 blue 255 flags 0 } tint { pal 2 green 127 blue 127 }
The brace-enclosed block may contain these instructions:
- pal <palnum>
- The palette number the tint applies to.
- red <value> (or r <value>)
- green <value> (or g <value>)
- blue <value> (or b <value>)
- Specifies a color component value, in the range of 0 to 255. Unspecified components are assumed to be 255 and any out of range values are clamped to the maximum or minimum as appropriate.
- flags <flags>
- Specifies any special processing effects to use for the tint. The value of flags may be the sum of any of these values:
- 0 = no effects
- 1 = convert to greyscale
- 2 = invert colors