Definegametype: Difference between revisions
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'''definegametype''' <gametypenum> <flags> <name> | '''definegametype''' <gametypenum> <flags> <name> | ||
Define a new game type | Define a new game type available in multiplayer. | ||
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'''<flags>''' | '''<flags>''' | ||
:'''1''' - Gametype is Cooperative like | |||
:'''2''' - Weapons stay (like coop) | |||
:'''4''' - Show frag bar (on top of the screen) | |||
:'''8''' - Show scoresheet (in statusbar) | |||
:'''16''' - Spawn the Deathmatch switches (switches with a spritepal other than 0) | |||
:'''32''' - Use coop player start points | |||
:'''64''' - Spawn accesscard sprites | |||
:'''128''' - Allow coopview | |||
:'''256''' - Activate coop sounds | |||
:'''512''' - Show other players in map | |||
:'''1024''' - Items can respawn | |||
:'''2048''' - Enable markers option | |||
:'''4096''' - Enable friendly fire option | |||
:'''8192''' - Fixed player start position | |||
:'''16384''' - Players have all accesscards at spawn | |||
:'''32768''' - Players keep their inventory even if they die | |||
:'''65536''' - Gametype is Team Deathmatch like | |||
:'''131072''' - Use TDM spawns | |||
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Define the gametype name. | Define the gametype name. | ||
==Default values== | |||
:definegametype 0 19480 Dukematch | |||
:definegametype 1 46051 Cooperative | |||
:definegametype 2 16410 Dukematch (no spawn) | |||
:definegametype 3 216088 Team Dukematch | |||
:definegametype 4 213018 Team Dukematch (no spawn) | |||
[[Category:EDuke32 specific commands]] | [[Category:EDuke32 specific commands]] | ||
[[Category:Game manipulation]] | [[Category:Game manipulation]] |
Revision as of 14:47, 15 June 2013
definegametype <gametypenum> <flags> <name>
Define a new game type available in multiplayer.
<gametypenum>
Define the gametype number. Numbers 0-4 are already defined. Maximum is 16.
<flags>
- 1 - Gametype is Cooperative like
- 2 - Weapons stay (like coop)
- 4 - Show frag bar (on top of the screen)
- 8 - Show scoresheet (in statusbar)
- 16 - Spawn the Deathmatch switches (switches with a spritepal other than 0)
- 32 - Use coop player start points
- 64 - Spawn accesscard sprites
- 128 - Allow coopview
- 256 - Activate coop sounds
- 512 - Show other players in map
- 1024 - Items can respawn
- 2048 - Enable markers option
- 4096 - Enable friendly fire option
- 8192 - Fixed player start position
- 16384 - Players have all accesscards at spawn
- 32768 - Players keep their inventory even if they die
- 65536 - Gametype is Team Deathmatch like
- 131072 - Use TDM spawns
<name>
Define the gametype name.
Default values
- definegametype 0 19480 Dukematch
- definegametype 1 46051 Cooperative
- definegametype 2 16410 Dukematch (no spawn)
- definegametype 3 216088 Team Dukematch
- definegametype 4 213018 Team Dukematch (no spawn)