Ceilingstat: Difference between revisions

From EDukeWiki
Jump to navigation Jump to search
mNo edit summary
No edit summary
Line 1: Line 1:
'''Ceilingstat''' is a sector-structure member similar to cstat, as it is a [[bitfield]].
'''Ceilingstat''' is a sector-structure member similar to cstat, as it is a [[bitfield]].


The known values are below
The known values are below:


:'''1''' = Bit 0: Ceiling is a parallax sky/texture
:'''1''' = Bit 0: Ceiling is a parallax sky/texture
Line 15: Line 15:
:'''384''' = Bit 7&8: Reverse Translucent Masked Ceiling [?, Unused in Source Code & Game]
:'''384''' = Bit 7&8: Reverse Translucent Masked Ceiling [?, Unused in Source Code & Game]


''See also [[floorstat]].''
See [[floorstat]].


[[Category:Bitfields]]
[[Category:Bitfields]]
[[Category:Sector structure members]]
[[Category:Sector structure members]]

Revision as of 15:35, 19 March 2011

Ceilingstat is a sector-structure member similar to cstat, as it is a bitfield.

The known values are below:

1 = Bit 0: Ceiling is a parallax sky/texture
2 = Bit 1: Ceiling is sloped
4 = Bit 2: Ceiling Texture's x & y is swapped
8 = Bit 3: Ceiling Texture Expansion is on ["E" key in Build/Mapster32]
16 = Bit 4: Ceiling Texture's x is flipped
32 = Bit 5: Ceiling Texture's y is flipped
64 = Bit 6: Ceiling Texture Relativity is on ["R" key in Build/Mapster32]
128 = Bit 7: Masked Ceiling [?, Unused in Source Code & Game]
256 = Bit 8: Translucent Masked Ceiling [?, Unused in Source Code & Game]
384 = Bit 7&8: Reverse Translucent Masked Ceiling [?, Unused in Source Code & Game]

See floorstat.