Htflags: Difference between revisions

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add flags 512 and 1024, only if saying that they're used for certain internal things
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'''64'''  - Sprite will be insusceptible to floor palette of sector containing this sprite. See [[spritenopal]].<br />
'''64'''  - Sprite will be insusceptible to floor palette of sector containing this sprite. See [[spritenopal]].<br />
'''128''' - Sprite will not be run through [[event]] code.<br />
'''128''' - Sprite will not be run through [[event]] code.<br />
'''256''' - Sprite will not emit hardcoded Polymer-based lights.
'''256''' - Sprite will not emit hardcoded Polymer-based lights.<br />
'''512''' - called SPRITE_USEACTIVATOR in actors.h, internal?<br />
'''1024''' - called SPRITE_NULL in actors.h, internal?


'''htflags''' is a [[bitfield]], so add together the values you want and then set htflags to the sum.
'''htflags''' is a [[bitfield]], so add together the values you want and then set htflags to the sum.


[[Category:Bitfields]]
[[Category:Bitfields]]

Revision as of 11:38, 15 December 2011

Controls special flags for sprites. The values are:

1 - Generates a shadow. See spriteshadow.
2 - Turns palette 6 whenever night vision goggles are used. See spritenvg.
4 - The sprite's shade is unaffected by the shade of its sector. See spritenoshade.
8 - Is a projectile.
16 - Prevents teleporting. The sprite is not entered into the decal deletion queue.
32 - Is an enemy. See useractor.
64 - Sprite will be insusceptible to floor palette of sector containing this sprite. See spritenopal.
128 - Sprite will not be run through event code.
256 - Sprite will not emit hardcoded Polymer-based lights.
512 - called SPRITE_USEACTIVATOR in actors.h, internal?
1024 - called SPRITE_NULL in actors.h, internal?

htflags is a bitfield, so add together the values you want and then set htflags to the sum.