PROJ EXTRA RAND: Difference between revisions
No edit summary |
No edit summary |
||
| Line 1: | Line 1: | ||
[[PROJ_EXTRA|extra]] is a random value added to a projectile damage. | |||
By default, | By default it is 5, meaning that a SHOTGUN projectile (which damage is defined as 10 in USER.CON) will make cause a damage of 10 to 15. | ||
Setting it to zero should remove the random damage made by projectiles. | |||
[[Category:Projectile_structure_members]] | [[Category:Projectile_structure_members]] | ||
Revision as of 18:29, 19 January 2011
extra is a random value added to a projectile damage.
By default it is 5, meaning that a SHOTGUN projectile (which damage is defined as 10 in USER.CON) will make cause a damage of 10 to 15.
Setting it to zero should remove the random damage made by projectiles.