Sector Effector Reference Guide: Difference between revisions

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==Sector Effector Lotag Listing==
==Sector Effector Lotag Listing==
{| class="wikitable"
! bgcolor="#c0c0c0" | '''Tag number'''
! bgcolor="#c0c0c0" | '''Name'''
! bgcolor="#c0c0c0" | '''Associated sector tag'''


:'''0''' - Rotating Sector
! bgcolor="#c0c0c0" | '''Description'''
:'''1''' - Pivot Sprite for SE 0
|-
:'''2''' - Earthquake
|'''0'''
:'''3''' - Random Lights After Shot Out
|Rotating Sector
:'''4''' - Random Lights
|30 (optional)
:'''6''' - Subway
|See [[:Category:Editing Moving Sectors#Rotating Sectors (Gears)]]
:'''7''' - Teleporter
|-
:'''8''' - Up Open Door Lights
|'''1'''
:'''9''' - Down Open Door Lights
| Pivot Sprite for SE 0
:'''10''' - Door Auto Close (Hitag = Delay)
| 30 (optional)
:'''11''' - Rotate Sector Door
|See [[:Category:Editing Moving Sectors#Rotating Sectors (Gears)]]
:'''12''' - Light Switch
|-
|'''2'''
|Earthquake
|N/A
|
|-
|'''3'''
|Random Lights After Shot Out
|N/A
|See [[:Category:Editing_Lighting_Effects#Making Lights Blink When Shot
|-
|'''4'''
|Random Lights
|N/A
|[[:Category:Editing_Lighting_Effects#Making Lights Blink]]
|-
|'''6'''
|Subway
|
|-
|'''7'''
|Teleporter
|N/A
|See [[:Category:Editing_Teleporters]]
|-
|'''8'''
| Up Open Door Lights
|20, 21, 22, 23, 25 or 26
|See [[:Category:Editing_Lighting_Effects#Open Door & Room Lights Up]]
|-
|'''9'''  
|Down Open Door Lights
|20, 21, 22, 23, 25 or 26
|See [[:Category:Editing_Lighting_Effects#Open Door & Room Lights Up]]
|-
|'''10'''
|Door Auto Close
|20, 21, 22, 23, 25 or 26
|Hitag = delay
|-
|'''11'''
|Rotate Sector Door
|23
|Hinge for the swinging door. See [[Swinging Doors]].
|-
|'''12'''
| Light Switch
|N/A
|See [[:Category:Editing_Lighting_Effects#Light Switches]].
|}
:'''13''' - C-9 Explosive
:'''13''' - C-9 Explosive
:'''14''' - Subway Car
:'''14''' - Subway Car

Revision as of 01:47, 23 November 2010

Build/Mapster32 Map Editing


Sector Effector Lotag Listing

Tag number Name Associated sector tag Description
0 Rotating Sector 30 (optional) See Category:Editing Moving Sectors#Rotating Sectors (Gears)
1 Pivot Sprite for SE 0 30 (optional) See Category:Editing Moving Sectors#Rotating Sectors (Gears)
2 Earthquake N/A
3 Random Lights After Shot Out N/A See [[:Category:Editing_Lighting_Effects#Making Lights Blink When Shot
4 Random Lights N/A Category:Editing_Lighting_Effects#Making Lights Blink
6 Subway
7 Teleporter N/A See Category:Editing_Teleporters
8 Up Open Door Lights 20, 21, 22, 23, 25 or 26 See Category:Editing_Lighting_Effects#Open Door & Room Lights Up
9 Down Open Door Lights 20, 21, 22, 23, 25 or 26 See Category:Editing_Lighting_Effects#Open Door & Room Lights Up
10 Door Auto Close 20, 21, 22, 23, 25 or 26 Hitag = delay
11 Rotate Sector Door 23 Hinge for the swinging door. See Swinging Doors.
12 Light Switch N/A See Category:Editing_Lighting_Effects#Light Switches.
13 - C-9 Explosive
14 - Subway Car
15 - Slide Door (ST 25)
16 - Rotate Reactor Sector
17 - Elevator Transport (ST 15)
18 - Incremental Sector Rise/Fall
19 - Explosion Lowers Ceiling
20 - Stretch (ST 27)
21 - Drop Floor (ST 28)
22 - Teeth Door Prong (ST 29)
23 - One-Way Teleporter Destination
24 - Conveyor Belt or Water Current
25 - Engine Piston
27 - Demo Camera
28 - Lightning
29 - Float (for Waves)
30 - Two-Way Train (ST 31)
31 - Floor Rise/Fall
32 - Ceiling Rise/Fall
33 - Earthquake Debris
36 - Projectile Shooter