Jetpack on: Difference between revisions

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see player.c...
 
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Member of the [[player]] struct; works a bit differently, value changes when it is activated and then returns to zero. I think it goes 0 2 8 0. This one will be an ass I can see.
Member of the [[player]] struct.
 
Equals 0 if the player has the jetpack disabled.<br>
Otherwise, if the player is in the process of turning on the jetpack, this variable goes from 1 to 11 at a rate of 1 per game tic, and finally stays at 11.


[[Category:Player structure members]]
[[Category:Player structure members]]

Latest revision as of 09:28, 22 April 2012

Member of the player struct.

Equals 0 if the player has the jetpack disabled.
Otherwise, if the player is in the process of turning on the jetpack, this variable goes from 1 to 11 at a rate of 1 per game tic, and finally stays at 11.