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Shoot: Difference between revisions

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Commands with a "z" prefix shoot the projectile with a z-velocity of <[[zvel]]>.  Values for <[[zvel]]> can be calculated using the [[ldist]] command.  These functions are useful for causing an [[actor]] to aim vertically at objects other than the player.  They are also important to control the vertical aim of hitscan projectiles.  In hitscan projectiles, the value works similar to sloped [[sector]]s (4096 [[build units]] = 45�).
Commands with a "z" prefix shoot the projectile with a z-velocity of <[[zvel]]>.  Values for <[[zvel]]> can be calculated using the [[ldist]] command.  These functions are useful for causing an [[actor]] to aim vertically at objects other than the player.  They are also important to control the vertical aim of hitscan projectiles.  In hitscan projectiles, the value works similar to sloped [[sector]]s (4096 [[build units]] = 45�).


Commands with a "var" suffix take [[gamevar]]s rather than constants or [[define]]d labels for their inputs.
Commands with an additional "var" suffix take [[gamevar]]s rather than constants or [[define]]d labels for their inputs.


[[Category:Duke3D 1.3/1.5 commands]]
[[Category:Duke3D 1.3/1.5 commands]]
[[Category:Projectile manipulation]]
[[Category:Projectile manipulation]]

Revision as of 19:36, 24 February 2011