Addweapon: Difference between revisions
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GROW_WEAPON | GROW_WEAPON | ||
{{varsuffix}} | |||
[[Category:Duke3D 1.3/1.5 commands]] | [[Category:Duke3D 1.3/1.5 commands]] | ||
[[Category:Player manipulation]] | [[Category:Player manipulation]] |
Revision as of 19:33, 24 February 2011
addweapon <weapon> <amount>
addweaponvar <weapon> <amount>
addweapon adds weapon with amount of ammo to the nearest player. See addweaponvar.
If the player already has weapon with full ammo, execution of subsequent code is halted in a fashion similar to break.
weapon can be one of the following, taken from duke3d.h and DEFS.CON:
KNEE_WEAPON PISTOL_WEAPON SHOTGUN_WEAPON CHAINGUN_WEAPON RPG_WEAPON HANDBOMB_WEAPON SHRINKER_WEAPON DEVISTATOR_WEAPON TRIPBOMB_WEAPON FREEZE_WEAPON HANDREMOTE_WEAPON GROW_WEAPON
Commands with an additional "var" suffix take gamevars rather than constants or defined labels for their inputs. As an alternate short form, "varvar" can be dropped from these commands; for example ife serves an an alias for ifvarvare.