Shoot: Difference between revisions
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Commands with a "z" prefix shoot the projectile with a z-velocity of <[[zvel]]>. Values for <[[zvel]]> can be calculated using the [[ldist]] command. These functions are useful for causing an [[actor]] to aim vertically at objects other than the player. They are also important to control the vertical aim of hitscan projectiles. In hitscan projectiles, the value works similar to sloped [[sector]]s (4096 [[build units]] = 45�). | Commands with a "z" prefix shoot the projectile with a z-velocity of <[[zvel]]>. Values for <[[zvel]]> can be calculated using the [[ldist]] command. These functions are useful for causing an [[actor]] to aim vertically at objects other than the player. They are also important to control the vertical aim of hitscan projectiles. In hitscan projectiles, the value works similar to sloped [[sector]]s (4096 [[build units]] = 45�). | ||
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[[Category:Duke3D 1.3/1.5 commands]] | [[Category:Duke3D 1.3/1.5 commands]] | ||
[[Category:Projectile manipulation]] | [[Category:Projectile manipulation]] |