Full list of structure members: Difference between revisions

From EDukeWiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 3: Line 3:
Member functions are internal properties that may be accessed through CONs in EDuke. They may be called within [[actor]]s, [[state]]s, or [[events]]. Every entity in the game uses these to varying effects.  
Member functions are internal properties that may be accessed through CONs in EDuke. They may be called within [[actor]]s, [[state]]s, or [[events]]. Every entity in the game uses these to varying effects.  


'''See [[structure access]] for more information about how to use these structures and their members.'''


[[Members of the sprite and hittype structures]]
*[[Members of the sprite, hittype, and spriteext structures]]
 
*[[Members of the projectile structure]]
 
*[[Members of the player structure]]
[[Members of the projectile structure]]
*[[Members of the sector structure]]
 
*[[Members of the wall structure]]
 
*[[Members of the userdef structure]]
[[Members of the player structure]]
*[[Members of the input structure]]
 
*[[Members of the tsprite structure]]
 
[[Members of the sector structure]]
 
 
[[Members of the wall structure]]
 
 
[[Members of the userdef structure]]
 
 
[[Members of the input structure]]
 
 
[[Members of the tsprite structure]]


[[Category:Structure member documentation]]
[[Category:Structure member documentation]]

Revision as of 16:36, 23 May 2012

EDuke32 Scripting

Member functions are internal properties that may be accessed through CONs in EDuke. They may be called within actors, states, or events. Every entity in the game uses these to varying effects.

See structure access for more information about how to use these structures and their members.