Shade: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
The actor/wall-in-question's shade. Shade is available for the [[sprite]] structure and [[Members of the wall structure|wall]] structure. Legal values are between '''- | The actor/wall-in-question's shade. Shade is available for the [[sprite]] structure and [[Members of the wall structure|wall]] structure. Legal values are between '''-128''' and '''127''' with '''0''' being default brightness, positive/higher values being darker and negative/lower values being brighter. | ||
Typically 32 is enough to make a tile being displayed as pitch black, and higher values only matter for Sector Effectors that increase the lighting. Values lower than zero have no effect on the tile itself, instead it increases the [[visibility]]. For tiles displayed onscreen only values ranging from 0 to 32 are relevant. | |||
Latest revision as of 03:33, 31 December 2013
The actor/wall-in-question's shade. Shade is available for the sprite structure and wall structure. Legal values are between -128 and 127 with 0 being default brightness, positive/higher values being darker and negative/lower values being brighter.
Typically 32 is enough to make a tile being displayed as pitch black, and higher values only matter for Sector Effectors that increase the lighting. Values lower than zero have no effect on the tile itself, instead it increases the visibility. For tiles displayed onscreen only values ranging from 0 to 32 are relevant.
Related structure members include floorshade and ceilingshade.
See also spriteshadow and spritenoshade.