Displayrand: Difference between revisions
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Helixhorned (talk | contribs) "deprecate" displayrand.... this needs more research |
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'''displayrand''' <gamevar><br> | '''displayrand''' <gamevar><br> | ||
generates a random number between 0 and a system-specific maximum value and assigns it to <gamevar>. Specifically, the maximum values may differ between EDuke32 builds produced with the GCC and MSVC compilers, and/or operating systems. Use of this function is thus discouraged. | |||
'''displayrandvar''' <gamevar> <maxvalue_constant><br> | |||
'''displayrandvarvar''' <gamevar> <maxvalue_gamevar> | |||
The '''displayrandvar''' commands limit the number to be between 0 and < | The '''displayrandvar''' commands limit the number to be between 0 and <maxvalue>. | ||
'''displayrandvarvar''' takes a [[gamevar]] rather than a constant or a [[define]]d label for < | '''displayrandvarvar''' takes a [[gamevar]] rather than a constant or a [[define]]d label for <maxvalue>. | ||
Since this function is sync safe, it can be used in unsynchronized code. | Since this function is sync safe, it can be used in unsynchronized code. |
Revision as of 06:06, 4 November 2011
displayrand <gamevar>
generates a random number between 0 and a system-specific maximum value and assigns it to <gamevar>. Specifically, the maximum values may differ between EDuke32 builds produced with the GCC and MSVC compilers, and/or operating systems. Use of this function is thus discouraged.
displayrandvar <gamevar> <maxvalue_constant>
displayrandvarvar <gamevar> <maxvalue_gamevar>
The displayrandvar commands limit the number to be between 0 and <maxvalue>.
displayrandvarvar takes a gamevar rather than a constant or a defined label for <maxvalue>.
Since this function is sync safe, it can be used in unsynchronized code.
See randomseed.