Htflags: Difference between revisions
add flags 512 and 1024, only if saying that they're used for certain internal things |
Helixhorned (talk | contribs) xref to spriteflags |
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A per-actor property, this controls special flags for sprites. The values are: | |||
'''1''' - Generates a shadow. See [[spriteshadow]].<br /> | '''1''' - Generates a shadow. See [[spriteshadow]].<br /> | ||
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'''1024''' - called SPRITE_NULL in actors.h, internal? | '''1024''' - called SPRITE_NULL in actors.h, internal? | ||
'''htflags''' is a [[bitfield]], so add together the values you want and then set htflags to the sum. | '''htflags''' is a [[bitfield]], so add together the values you want and then set htflags to the sum.<br/> | ||
This member can also be set using the per-sprite form of the [[spriteflags]] command. | |||
[[Category:Bitfields]] | [[Category:Bitfields]] |
Revision as of 09:32, 29 December 2011
A per-actor property, this controls special flags for sprites. The values are:
1 - Generates a shadow. See spriteshadow.
2 - Turns palette 6 whenever night vision goggles are used. See spritenvg.
4 - The sprite's shade is unaffected by the shade of its sector. See spritenoshade.
8 - Is a projectile.
16 - Prevents teleporting. The sprite is not entered into the decal deletion queue.
32 - Is an enemy. See useractor.
64 - Sprite will be insusceptible to floor palette of sector containing this sprite. See spritenopal.
128 - Sprite will not be run through event code.
256 - Sprite will not emit hardcoded Polymer-based lights.
512 - called SPRITE_USEACTIVATOR in actors.h, internal?
1024 - called SPRITE_NULL in actors.h, internal?
htflags is a bitfield, so add together the values you want and then set htflags to the sum.
This member can also be set using the per-sprite form of the spriteflags command.