Pals: Difference between revisions
Jump to navigation
Jump to search
Hendricks266 (talk | contribs) No edit summary |
Hendricks266 (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
Member of the [[player]] struct; '''''pals #''''' is an array which controls the screen tint values induced by [[palfrom]]. See [[pals_time]]. | Member of the [[player]] struct; '''''pals #''''' is an array which controls the screen tint values induced by [[palfrom]]. See [[pals_time]]. | ||
'''''pals''''' is a 4-component array. The first | '''''pals''''' is a 4-component array. The first value is the 6-bit (0-63) intensity value which controls the initial translucency of the tint before it fades out. The remaining three values are the 6-bit (0-63) RGB color values of the tint. | ||
from build.h: | from build.h: |
Revision as of 20:15, 1 January 2012
Member of the player struct; pals # is an array which controls the screen tint values induced by palfrom. See pals_time.
pals is a 4-component array. The first value is the 6-bit (0-63) intensity value which controls the initial translucency of the tint before it fades out. The remaining three values are the 6-bit (0-63) RGB color values of the tint.
from build.h:
typedef struct { char r,g,b,f; } palette_t;
from player.h:
palette_t pals;