Htcgg: Difference between revisions
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'''htcgg''' is a member of the sprite structure. Its only actual use in the game's source code is in this block from the handling of the [[fall]] command: | '''htcgg''' is a member of the sprite structure. Its only actual use in the game's source code is in this block from the handling of the [[fall]] command: | ||
if (!actor[vm.g_i].cgg-- || (sector[vm.g_sp->sectnum].floorstat&2)) | if (!actor[vm.g_i].cgg-- || (sector[vm.g_sp->sectnum].[[floorstat]]&2)) | ||
{ | { | ||
A_GetZLimits(vm.g_i); | A_GetZLimits(vm.g_i); |
Revision as of 00:14, 23 February 2012
htcgg is a member of the sprite structure. Its only actual use in the game's source code is in this block from the handling of the fall command:
if (!actor[vm.g_i].cgg-- || (sector[vm.g_sp->sectnum].floorstat&2)) { A_GetZLimits(vm.g_i); actor[vm.g_i].cgg = 3; }
TODO: What does "cgg" stand for? The source code does not say.