Build tools: Difference between revisions
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Hendricks266 (talk | contribs) Created page with "The '''Build tools''' are sub-components of EDuke32 and the BUILD Engine that assist the user in various editing functions. Their source code can be found in the eduke..." |
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|kextract | |kextract | ||
| | |[[Ken Silverman]] | ||
| | |extracts data from GRP "group files" | ||
|- | |- | ||
|kgroup | |kgroup | ||
| | |[[Ken Silverman]] | ||
| | |creates GRP "group files" out of specified files | ||
|- | |- | ||
|transpal | |transpal | ||
| | |[[Ken Silverman]] | ||
| | |generates shading/translucence tables from a palette | ||
|- | |- | ||
|wad2art | |wad2art | ||
| | |[[Ken Silverman]] | ||
| | |novelty utility for converting Doom art resources in WAD files to [[BUILD]] ART files, PALETTE.DAT, and NAMES.H | ||
|- | |- | ||
|wad2map | |wad2map | ||
| | |[[Ken Silverman]] | ||
| | |novelty utility for converting Doom level maps in WAD files to [[BUILD]] map files | ||
|- | |- | ||
|md2tool | |md2tool | ||
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|arttool | |arttool | ||
| | |[[JonoF]] | ||
| | |constructs all attributes of ART files and can import art tiles in PCX and TGA formats | ||
|- | |- | ||
|givedepth | |givedepth | ||
| | |[[JonoF]] | ||
| | | | ||
|- | |- | ||
|mkpalette | |mkpalette | ||
| | |[[JonoF]] | ||
| | |inputs simple color ranges in HSV format and automatically generates a palette with shade steps | ||
|- | |- | ||
|unpackssi | |unpackssi | ||
| | |[[JonoF]] | ||
| | |unpacks the SSI files employed to hold the data of Sunstorm Interactive expansion packs | ||
|- | |- | ||
|bsuite | |bsuite | ||
| | |[[JonoF]], DOS Menus rewritten to command-line parsing by [[Hendricks266]] | ||
| | |"Build Customization Suite", imports and extracts game palettes | ||
|- | |- | ||
|enumdisplay | |enumdisplay |
Revision as of 09:20, 21 March 2012
The Build tools are sub-components of EDuke32 and the BUILD Engine that assist the user in various editing functions. Their source code can be found in the eduke32/build/src/util/ directory of the repository or packages.
Command-Line Executables
Tool Name | Original Author | Description | |
---|---|---|---|
kextract | Ken Silverman | extracts data from GRP "group files" | |
kgroup | Ken Silverman | creates GRP "group files" out of specified files | |
transpal | Ken Silverman | generates shading/translucence tables from a palette | |
wad2art | Ken Silverman | novelty utility for converting Doom art resources in WAD files to BUILD ART files, PALETTE.DAT, and NAMES.H | |
wad2map | Ken Silverman | novelty utility for converting Doom level maps in WAD files to BUILD map files | |
md2tool | |||
generateicon | |||
cacheinfo | |||
arttool | JonoF | constructs all attributes of ART files and can import art tiles in PCX and TGA formats | |
givedepth | JonoF | ||
mkpalette | JonoF | inputs simple color ranges in HSV format and automatically generates a palette with shade steps | |
unpackssi | JonoF | unpacks the SSI files employed to hold the data of Sunstorm Interactive expansion packs | |
bsuite | JonoF, DOS Menus rewritten to command-line parsing by Hendricks266 | "Build Customization Suite", imports and extracts game palettes | |
enumdisplay | Windows-only; enumerates all available display modes |
Python Scripts
Tool Name | Original Author | Description | |
---|---|---|---|
ase_import.py | |||
highpalookupmaker.py | |||
md3_export.py | |||
prhighpal.py |
Bash Scripts
Tool Name | Original Author | Description | |
---|---|---|---|
checkdefs.sh |