Build tools: Difference between revisions
Jump to navigation
Jump to search
Hendricks266 (talk | contribs) No edit summary |
Hendricks266 (talk | contribs) No edit summary |
||
Line 3: | Line 3: | ||
==Command-Line Executables== | ==Command-Line Executables== | ||
{| {{prettytable}} | {| {{prettytable}} | ||
!Tool Name!! | !Tool Name!!Main Author!!Description!! | ||
|- | |- | ||
|kextract | |kextract | ||
Line 24: | Line 24: | ||
|[[Ken Silverman]] | |[[Ken Silverman]] | ||
|novelty utility for converting Doom level maps in WAD files to [[BUILD]] map files | |novelty utility for converting Doom level maps in WAD files to [[BUILD]] map files | ||
|- | |||
|kmd2tool | |||
|[[Ken Silverman]] | |||
|translates MD2 models along the z axis (zoffset) | |||
|- | |- | ||
|md2tool | |md2tool | ||
| | |[[Helixhorned]] | ||
| | |query MD2 model info or change the scale/translate fields so that desired bounds are produced | ||
|- | |- | ||
|generateicon | |generateicon | ||
| | |[[JonoF]] | ||
| | |converts images (.ico? .bmp?) to .c files for the purpose of being embedded as icons in SDL executables | ||
|- | |- | ||
|cacheinfo | |cacheinfo | ||
| | |[[JonoF]] | ||
| | |engine cache information tool; scans all files in current directory | ||
|- | |- | ||
|arttool | |arttool | ||
Line 43: | Line 47: | ||
|givedepth | |givedepth | ||
|[[JonoF]] | |[[JonoF]] | ||
| | |transforms a single image from an ART tile into a voxel with the image layered to a specified depth | ||
|- | |- | ||
|mkpalette | |mkpalette | ||
Line 54: | Line 58: | ||
|- | |- | ||
|bsuite | |bsuite | ||
|[[JonoF]] | |[[JonoF]] (porting by [[Hendricks266]]) | ||
|"Build Customization Suite", imports and extracts game palettes | |"Build Customization Suite", imports and extracts game palettes | ||
|- | |- | ||
|enumdisplay | |enumdisplay | ||
| | |[[JonoF]] | ||
|Windows-only; enumerates all available display modes | |Windows-only; enumerates all available display modes | ||
|- | |- | ||
|} | |} | ||
==Bash Scripts== | |||
{| {{prettytable}} | |||
!Tool Name!!Main Author!!Description!! | |||
|- | |||
|checkdefs.sh | |||
|[[Helixhorned]] | |||
|find wrongly-cased file names in defs (and cons hackishly) and optionally replace them with the proper names | |||
|- | |||
|} | |||
==Python Scripts== | ==Python Scripts== | ||
{| {{prettytable}} | {| {{prettytable}} | ||
!Tool Name!! | !Tool Name!!Main Author!!Description!! | ||
|- | |- | ||
|ase_import.py | |ase_import.py | ||
| | |[[Plagman]] | ||
| | |ASE importer for Blender 2.4x | ||
|- | |||
|md3_export.py | |||
|[[Plagman]] | |||
|MD3 exporter for Blender 2.4x | |||
|- | |- | ||
|highpalookupmaker.py | |highpalookupmaker.py | ||
| | |[[Plagman]] | ||
| | |simplistic highpallookup generator using only math and the TGA data | ||
|- | |- | ||
|prhighpal.py | |prhighpal.py | ||
| | |[[Helixhorned]] | ||
| | |slightly more complex highpallookup generator requiring Python 2.6, NumPy and PIL | ||
|- | |- | ||
|} | |} | ||
[[Category:EDuke32 project information]] | [[Category:EDuke32 project information]] |
Revision as of 14:23, 21 March 2012
The Build tools are sub-components of EDuke32 and the BUILD Engine that assist the user in various editing functions. Their source code can be found in the eduke32/build/src/util/ directory of the repository or packages.
Command-Line Executables
Tool Name | Main Author | Description | |
---|---|---|---|
kextract | Ken Silverman | extracts data from GRP "group files" | |
kgroup | Ken Silverman | creates GRP "group files" out of specified files | |
transpal | Ken Silverman | generates shading/translucence tables from a palette | |
wad2art | Ken Silverman | novelty utility for converting Doom art resources in WAD files to BUILD ART files, PALETTE.DAT, and NAMES.H | |
wad2map | Ken Silverman | novelty utility for converting Doom level maps in WAD files to BUILD map files | |
kmd2tool | Ken Silverman | translates MD2 models along the z axis (zoffset) | |
md2tool | Helixhorned | query MD2 model info or change the scale/translate fields so that desired bounds are produced | |
generateicon | JonoF | converts images (.ico? .bmp?) to .c files for the purpose of being embedded as icons in SDL executables | |
cacheinfo | JonoF | engine cache information tool; scans all files in current directory | |
arttool | JonoF | constructs all attributes of ART files and can import art tiles in PCX and TGA formats | |
givedepth | JonoF | transforms a single image from an ART tile into a voxel with the image layered to a specified depth | |
mkpalette | JonoF | inputs simple color ranges in HSV format and automatically generates a palette with shade steps | |
unpackssi | JonoF | unpacks the SSI files employed to hold the data of Sunstorm Interactive expansion packs | |
bsuite | JonoF (porting by Hendricks266) | "Build Customization Suite", imports and extracts game palettes | |
enumdisplay | JonoF | Windows-only; enumerates all available display modes |
Bash Scripts
Tool Name | Main Author | Description | |
---|---|---|---|
checkdefs.sh | Helixhorned | find wrongly-cased file names in defs (and cons hackishly) and optionally replace them with the proper names |
Python Scripts
Tool Name | Main Author | Description | |
---|---|---|---|
ase_import.py | Plagman | ASE importer for Blender 2.4x | |
md3_export.py | Plagman | MD3 exporter for Blender 2.4x | |
highpalookupmaker.py | Plagman | simplistic highpallookup generator using only math and the TGA data | |
prhighpal.py | Helixhorned | slightly more complex highpallookup generator requiring Python 2.6, NumPy and PIL |