Event list: Difference between revisions
Jump to navigation
Jump to search
Mblackwell (talk | contribs) mNo edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
define [[EVENT_INIT]] 0 | *define [[EVENT_INIT]] 0 | ||
*define [[EVENT_ENTERLEVEL]] 1 | |||
define [[EVENT_ENTERLEVEL]] 1 | *define [[EVENT_RESETWEAPONS]] 2 | ||
*define [[EVENT_RESETINVENTORY]] 3 | |||
define [[EVENT_RESETWEAPONS]] 2 | *define [[EVENT_HOLSTER]] 4 | ||
*define [[EVENT_LOOKLEFT]] 5 | |||
define [[EVENT_RESETINVENTORY]] 3 | *define [[EVENT_LOOKRIGHT]] 6 | ||
*define [[EVENT_SOARUP]] 7 | |||
define [[EVENT_HOLSTER]] 4 | *define [[EVENT_SOARDOWN]] 8 | ||
*define [[EVENT_CROUCH]] 9 | |||
define [[EVENT_LOOKLEFT]] 5 | *define [[EVENT_JUMP]] 10 | ||
*define [[EVENT_RETURNTOCENTER]] 11 | |||
define [[EVENT_LOOKRIGHT]] 6 | *define [[EVENT_LOOKUP]] 12 | ||
*define [[EVENT_LOOKDOWN]] 13 | |||
define [[EVENT_SOARUP]] 7 | *define [[EVENT_AIMUP]] 14 | ||
*define [[EVENT_FIRE]] 15 | |||
define [[EVENT_SOARDOWN]] 8 | *define [[EVENT_CHANGEWEAPON]] 16 | ||
*define [[EVENT_GETSHOTRANGE]] 17 | |||
define [[EVENT_CROUCH]] 9 | *define [[EVENT_GETAUTOAIMANGLE]] 18 | ||
*define [[EVENT_GETLOADTILE]] 19 | |||
define [[EVENT_JUMP]] 10 | *define [[EVENT_CHEATGETSTEROIDS]] 20 | ||
*define [[EVENT_CHEATGETHEAT]] 21 | |||
define [[EVENT_RETURNTOCENTER]] 11 | *define [[EVENT_CHEATGETBOOT]] 22 | ||
*define [[EVENT_CHEATGETSHIELD]] 23 | |||
define [[EVENT_LOOKUP]] 12 | *define [[EVENT_CHEATGETSCUBA]] 24 | ||
*define [[EVENT_CHEATGETHOLODUKE]] 25 | |||
define [[EVENT_LOOKDOWN]] 13 | *define [[EVENT_CHEATGETJETPACK]] 26 | ||
*define [[EVENT_CHEATGETFIRSTAID]] 27 | |||
define [[EVENT_AIMUP]] 14 | *define [[EVENT_QUICKKICK]] 28 | ||
*define [[EVENT_INVENTORY]] 29 | |||
*define [[EVENT_USENIGHTVISION]] 30 | |||
*define [[EVENT_USESTEROIDS]] 31 | |||
define [[EVENT_FIRE]] 15 | *define [[EVENT_INVENTORYLEFT]] 32 | ||
*define [[EVENT_INVENTORYRIGHT]] 33 | |||
define [[EVENT_CHANGEWEAPON]] 16 | *define [[EVENT_HOLODUKEON]] 34 | ||
*define [[EVENT_HOLODUKEOFF]] 35 | |||
define [[EVENT_GETSHOTRANGE]] 17 | *define [[EVENT_USEMEDKIT]] 36 | ||
*define [[EVENT_USEJETPACK]] 37 | |||
define [[EVENT_GETAUTOAIMANGLE]] 18 | *define [[EVENT_TURNAROUND]] 38 | ||
*define [[EVENT_DISPLAYWEAPON]] 39 | |||
define [[EVENT_GETLOADTILE]] 19 | *define [[EVENT_FIREWEAPON]] 40 | ||
*define [[EVENT_SELECTWEAPON]] 41 | |||
define [[EVENT_CHEATGETSTEROIDS]] 20 | *define [[EVENT_MOVEFORWARD]] 42 | ||
*define [[EVENT_MOVEBACKWARD]] 43 | |||
define [[EVENT_CHEATGETHEAT]] 21 | *define [[EVENT_TURNLEFT]] 44 | ||
*define [[EVENT_TURNRIGHT]] 45 | |||
define [[EVENT_CHEATGETBOOT]] 22 | *define [[EVENT_STRAFELEFT]] 46 | ||
*define [[EVENT_STRAFERIGHT]] 47 | |||
define [[EVENT_CHEATGETSHIELD]] 23 | *define [[EVENT_WEAPKEY1]] 48 | ||
*define [[EVENT_WEAPKEY2]] 49 | |||
define [[EVENT_CHEATGETSCUBA]] 24 | *define [[EVENT_WEAPKEY3]] 50 | ||
*define [[EVENT_WEAPKEY4]] 51 | |||
define [[EVENT_CHEATGETHOLODUKE]] 25 | *define [[EVENT_WEAPKEY5]] 52 | ||
*define [[EVENT_WEAPKEY6]] 53 | |||
define [[EVENT_CHEATGETJETPACK]] 26 | *define [[EVENT_WEAPKEY7]] 54 | ||
*define [[EVENT_WEAPKEY8]] 55 | |||
define [[EVENT_CHEATGETFIRSTAID]] 27 | *define [[EVENT_WEAPKEY9]] 56 | ||
*define [[EVENT_WEAPKEY10]] 57 | |||
define [[EVENT_QUICKKICK]] 28 | *define [[EVENT_DRAWWEAPON]] 58 /* called when actual myospal calls in player.c are called */ | ||
*define [[EVENT_DISPLAYCROSSHAIR]] 59 | |||
define [[EVENT_INVENTORY]] 29 | *define [[EVENT_DISPLAYREST]] 60 /* always-running event */ | ||
*define [[EVENT_RESETPLAYER]] 61 | |||
define [[EVENT_USENIGHTVISION]] 30 | *define [[EVENT_INCURDAMAGE]] 62 /* called when effect of armor on damage is calculated */ | ||
*define [[EVENT_AIMDOWN]] 63 /* This is still 14 like EVENT_AIMUP in 1.0.0 */ | |||
define [[EVENT_USESTEROIDS]] 31 | |||
define [[EVENT_INVENTORYLEFT]] 32 | |||
define [[EVENT_INVENTORYRIGHT]] 33 | |||
define [[EVENT_HOLODUKEON]] 34 | |||
define [[EVENT_HOLODUKEOFF]] 35 | |||
define [[EVENT_USEMEDKIT]] 36 | |||
define [[EVENT_USEJETPACK]] 37 | |||
define [[EVENT_TURNAROUND]] 38 | |||
define [[EVENT_DISPLAYWEAPON]] 39 | |||
define [[EVENT_FIREWEAPON]] 40 | |||
define [[EVENT_SELECTWEAPON]] 41 | |||
define [[EVENT_MOVEFORWARD]] 42 | |||
define [[EVENT_MOVEBACKWARD]] 43 | |||
define [[EVENT_TURNLEFT]] 44 | |||
define [[EVENT_TURNRIGHT]] 45 | |||
define [[EVENT_STRAFELEFT]] 46 | |||
define [[EVENT_STRAFERIGHT]] 47 | |||
define [[EVENT_WEAPKEY1]] 48 | |||
define [[EVENT_WEAPKEY2]] 49 | |||
define [[EVENT_WEAPKEY3]] 50 | |||
define [[EVENT_WEAPKEY4]] 51 | |||
define [[EVENT_WEAPKEY5]] 52 | |||
define [[EVENT_WEAPKEY6]] 53 | |||
define [[EVENT_WEAPKEY7]] 54 | |||
define [[EVENT_WEAPKEY8]] 55 | |||
define [[EVENT_WEAPKEY9]] 56 | |||
define [[EVENT_WEAPKEY10]] 57 | |||
define [[EVENT_DRAWWEAPON]] 58 /* called when actual myospal calls in player.c are called */ | |||
define [[EVENT_DISPLAYCROSSHAIR]] 59 | |||
define [[EVENT_DISPLAYREST]] 60 /* always-running event */ | |||
define [[EVENT_RESETPLAYER]] 61 | |||
define [[EVENT_INCURDAMAGE]] 62 /* called when effect of armor on damage is calculated */ | |||
All [[events]] are accessed using the [[onevent]] command. | All [[events]] are accessed using the [[onevent]] command. |
Revision as of 00:52, 28 December 2004
- define EVENT_INIT 0
- define EVENT_ENTERLEVEL 1
- define EVENT_RESETWEAPONS 2
- define EVENT_RESETINVENTORY 3
- define EVENT_HOLSTER 4
- define EVENT_LOOKLEFT 5
- define EVENT_LOOKRIGHT 6
- define EVENT_SOARUP 7
- define EVENT_SOARDOWN 8
- define EVENT_CROUCH 9
- define EVENT_JUMP 10
- define EVENT_RETURNTOCENTER 11
- define EVENT_LOOKUP 12
- define EVENT_LOOKDOWN 13
- define EVENT_AIMUP 14
- define EVENT_FIRE 15
- define EVENT_CHANGEWEAPON 16
- define EVENT_GETSHOTRANGE 17
- define EVENT_GETAUTOAIMANGLE 18
- define EVENT_GETLOADTILE 19
- define EVENT_CHEATGETSTEROIDS 20
- define EVENT_CHEATGETHEAT 21
- define EVENT_CHEATGETBOOT 22
- define EVENT_CHEATGETSHIELD 23
- define EVENT_CHEATGETSCUBA 24
- define EVENT_CHEATGETHOLODUKE 25
- define EVENT_CHEATGETJETPACK 26
- define EVENT_CHEATGETFIRSTAID 27
- define EVENT_QUICKKICK 28
- define EVENT_INVENTORY 29
- define EVENT_USENIGHTVISION 30
- define EVENT_USESTEROIDS 31
- define EVENT_INVENTORYLEFT 32
- define EVENT_INVENTORYRIGHT 33
- define EVENT_HOLODUKEON 34
- define EVENT_HOLODUKEOFF 35
- define EVENT_USEMEDKIT 36
- define EVENT_USEJETPACK 37
- define EVENT_TURNAROUND 38
- define EVENT_DISPLAYWEAPON 39
- define EVENT_FIREWEAPON 40
- define EVENT_SELECTWEAPON 41
- define EVENT_MOVEFORWARD 42
- define EVENT_MOVEBACKWARD 43
- define EVENT_TURNLEFT 44
- define EVENT_TURNRIGHT 45
- define EVENT_STRAFELEFT 46
- define EVENT_STRAFERIGHT 47
- define EVENT_WEAPKEY1 48
- define EVENT_WEAPKEY2 49
- define EVENT_WEAPKEY3 50
- define EVENT_WEAPKEY4 51
- define EVENT_WEAPKEY5 52
- define EVENT_WEAPKEY6 53
- define EVENT_WEAPKEY7 54
- define EVENT_WEAPKEY8 55
- define EVENT_WEAPKEY9 56
- define EVENT_WEAPKEY10 57
- define EVENT_DRAWWEAPON 58 /* called when actual myospal calls in player.c are called */
- define EVENT_DISPLAYCROSSHAIR 59
- define EVENT_DISPLAYREST 60 /* always-running event */
- define EVENT_RESETPLAYER 61
- define EVENT_INCURDAMAGE 62 /* called when effect of armor on damage is calculated */
- define EVENT_AIMDOWN 63 /* This is still 14 like EVENT_AIMUP in 1.0.0 */