PROJ FLASH COLOR: Difference between revisions
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Hendricks266 (talk | contribs) Created page with 'PROJ_FLASH_COLOR is a defineprojectile property used to set the color (if any) of a Polymer light. Syntax is: defineprojectile <tile number> PROJ_FLASH_COLOR <number> ...' |
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[[defineprojectile]] <tile number> PROJ_FLASH_COLOR <number> | [[defineprojectile]] <tile number> PROJ_FLASH_COLOR <number> | ||
Where <number> is the color of the light. | Where <number> is the color of the light. The number can be determined from RGB color values by adding the red value plus the green value shifted left 8 bits plus the blue value shifted left 16 bits. So, RGB of 100, 100, 100 would be 6579300 = 100 + 100<<8 + 100<<16 = 100 + 25600 + 6553600. 150, 100, 255 would be 16737380. | ||
[[Category:Projectile_structure_members]] | [[Category:Projectile_structure_members]] |
Revision as of 05:36, 28 March 2012
PROJ_FLASH_COLOR is a defineprojectile property used to set the color (if any) of a Polymer light.
Syntax is:
defineprojectile <tile number> PROJ_FLASH_COLOR <number>
Where <number> is the color of the light. The number can be determined from RGB color values by adding the red value plus the green value shifted left 8 bits plus the blue value shifted left 16 bits. So, RGB of 100, 100, 100 would be 6579300 = 100 + 100<<8 + 100<<16 = 100 + 25600 + 6553600. 150, 100, 255 would be 16737380.