Locked Doors: Difference between revisions

From EDukeWiki
Jump to navigation Jump to search
Hank (talk | contribs)
mNo edit summary
Hank (talk | contribs)
mNo edit summary
Line 9: Line 9:


1) [[Activator]], [[Activatorlocked|Activator Locked]], [[Keycard Doors|Keycard]], [[Walls and Wall Effects#Forcefields and Controlling Them|Force Field]] and [[Masterswitch]].<br>
1) [[Activator]], [[Activatorlocked|Activator Locked]], [[Keycard Doors|Keycard]], [[Walls and Wall Effects#Forcefields and Controlling Them|Force Field]] and [[Masterswitch]].<br>
2) [[Locked Lifts|Elevator]], [[Doors]], [[Walls and wall effects#forcefields and controlling them|Force Field]] and more.
2) [[Locked Lifts|Elevator]], [[Doors]], [[Walls and Wall Effects#Forcefields and controlling them|Force Field]] and more.






[[Category:Editing Doors]]
[[Category:Editing Doors]]

Revision as of 14:42, 14 April 2012

A single player style map and a multiplayer map is different in modern style maps. If you plan to make maps incorporating both styles, all locked pathways should to be operable for mulitplayer, at all time.

  • Step 1. Construct the locked path.
  • Step 2. Add an additional switch and set the color palette to 1. The switch is then only visible in Multiplayer.
  • Step 3. Match the lowtag of the switch to the lowtag of the element1 controlling the locking mechanism2.

To see how it is done, simply open any original Duke 3D map.


1) Activator, Activator Locked, Keycard, Force Field and Masterswitch.
2) Elevator, Doors, Force Field and more.