Locked Doors: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
|||
Line 1: | Line 1: | ||
A single player style map | A single player style map is most of the time different to a multiplayer style map. If you plan to make maps incorporating both styles, all locked pathways should to be operable for mulitplayer, at all time. | ||
* Step 1. Construct the locked path. | * Step 1. Construct the locked path. |
Revision as of 17:33, 14 April 2012
A single player style map is most of the time different to a multiplayer style map. If you plan to make maps incorporating both styles, all locked pathways should to be operable for mulitplayer, at all time.
- Step 1. Construct the locked path.
- Step 2. Add an additional switch and set the color palette to 1. The switch is then only visible in Multiplayer.
- Step 3. Match the lowtag of the switch to the lowtag of the element1 controlling the locking mechanism2.
To see how it is done, simply open any original Duke 3D map.
1) Activator, Activator Locked, Keycard, Force Field and Masterswitch.
2) Elevator, Doors, Force Field and more.