Door Sounds: Difference between revisions
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:STEP 2: Give the music and sound effects sprite a lotag value equal to the sound you wish to play. Values of 166 through 168 are good values, but use what you want (anything other than a door sound isn't very realistic however). | :STEP 2: Give the music and sound effects sprite a lotag value equal to the sound you wish to play. Values of 166 through 168 are good values, but use what you want (anything other than a door sound isn't very realistic however). | ||
Available Door sounds are: 74, 165, 166, 167, 256, 257, 258, 259, 260, (261), 262, 286, 287 and (380). The desciptions for those can be found at [http://pastie.org/3574181 sfxlst]. | |||
[[Category:Editing Doors]] | [[Category:Editing Doors]] |
Revision as of 12:25, 23 April 2012
NOTE: Much of information on this page is from around 1999. Some may be outdated, and some may be incorrect -- this page exists to get you started with the Level Editing and may not currently cover some of the additional features available in Mapster32.
Adding Sounds to Doors
Map Name: TUTORIAL.MAP (ROOMS 1-A through 1-I)
To add sound effects to a door (the sound of the door opening and closing) follow these simple steps:
- STEP 1: Place one music and sound effect sprite (#5) in the door sector.
- STEP 2: Give the music and sound effects sprite a lotag value equal to the sound you wish to play. Values of 166 through 168 are good values, but use what you want (anything other than a door sound isn't very realistic however).
Available Door sounds are: 74, 165, 166, 167, 256, 257, 258, 259, 260, (261), 262, 286, 287 and (380). The desciptions for those can be found at sfxlst.