Events: Difference between revisions
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Helixhorned (talk | contribs) m minor orthography correction (or is it BE/AE?) |
Helixhorned (talk | contribs) note that events may recurse... I'm not actually 100% sure if it's possible for the concrete events, but reading the cide suggests it's true |
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Events are special occurences in the game engine, including specific key presses, display calls, etc. Please see the [[EDuke32 event list]] for a complete list of all currently valid events in EDuke32. Also see [[onevent]]. | Events are special occurences in the game engine, including specific key presses, display calls, etc. Events are also the only of the three CON entry points (the other two being [[actor]] and [[eventloadactor]] code) that may recurse, for example through [[EVENT_EGS]], [[EVENT_SPAWN]] or [[EVENT_KILLIT]]. | ||
Please see the [[EDuke32 event list]] for a complete list of all currently valid events in EDuke32. Also see [[onevent]]. | |||
[[Category:Event manipulation]] | [[Category:Event manipulation]] |
Revision as of 13:29, 10 May 2012
Events are special occurences in the game engine, including specific key presses, display calls, etc. Events are also the only of the three CON entry points (the other two being actor and eventloadactor code) that may recurse, for example through EVENT_EGS, EVENT_SPAWN or EVENT_KILLIT.
Please see the EDuke32 event list for a complete list of all currently valid events in EDuke32. Also see onevent.