Resetplayer: Difference between revisions

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add early return semantics
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Reload the map (if in Single Player) and the player loses his inventory. See also [[EVENT_RESETPLAYER]].
Reload the map (if in Single Player) and the player loses his inventory. See also [[EVENT_RESETPLAYER]].
Also if in Single Player mode, execution of subsequent code is halted in a fashion similar to '''[[return]]'''.


[[Category:Duke3D 1.3/1.5 commands]]
[[Category:Duke3D 1.3/1.5 commands]]
[[Category:Player manipulation]]
[[Category:Player manipulation]]

Revision as of 14:38, 10 May 2012

resetplayer

Reload the map (if in Single Player) and the player loses his inventory. See also EVENT_RESETPLAYER.

Also if in Single Player mode, execution of subsequent code is halted in a fashion similar to return.