Resetplayer: Difference between revisions
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Helixhorned (talk | contribs) add early return semantics |
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Reload the map (if in Single Player) and the player loses his inventory. See also [[EVENT_RESETPLAYER]]. | Reload the map (if in Single Player) and the player loses his inventory. See also [[EVENT_RESETPLAYER]]. | ||
Also if in Single Player mode, execution of subsequent code is halted in a fashion similar to '''[[return]]'''. | |||
[[Category:Duke3D 1.3/1.5 commands]] | [[Category:Duke3D 1.3/1.5 commands]] | ||
[[Category:Player manipulation]] | [[Category:Player manipulation]] |
Revision as of 14:38, 10 May 2012
resetplayer
Reload the map (if in Single Player) and the player loses his inventory. See also EVENT_RESETPLAYER.
Also if in Single Player mode, execution of subsequent code is halted in a fashion similar to return.