Structure access: Difference between revisions
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!Struct!!ID type!!<nowiki>-</nowiki>'''var'''<nowiki>?</nowiki>!!Description!!Notes!! | !Struct!!ID type!!<nowiki>-</nowiki>'''var'''<nowiki>?</nowiki>!!Description!!Notes!! | ||
|- | |- | ||
|actor | |[[Members of the sprite, hittype, and spriteext structures|actor]] | ||
|[[sprite id]] | |[[sprite id]] | ||
|Yes | |Yes | ||
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|You can use [[THISACTOR]] as the id for current sprite. | |You can use [[THISACTOR]] as the id for current sprite. | ||
|- | |- | ||
|tspr | |[[Members of the tsprite structure|tspr]] | ||
|[[sprite id]] | |[[sprite id]] | ||
|No | |No | ||
|sprites' display properties | |sprites' display properties | ||
|Can only be used within [[EVENT_ANIMATESPRITES]] on sprites with [[mdflags]] containing flag 16. You can use [[THISACTOR]] as the id for current sprite. | |Can only be used within [[EVENT_ANIMATESPRITES]] on sprites with [[mdflags]] containing flag 16.<br>You can use [[THISACTOR]] as the id for current sprite. | ||
|- | |- | ||
|projectile | |[[Members of the projectile structure|projectile]] | ||
|[[tile number]] | |[[tile number]] | ||
|No | |No | ||
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| | | | ||
|- | |- | ||
|thisprojectile | |[[Members of the projectile structure|thisprojectile]] | ||
|[[sprite id]] | |[[sprite id]] | ||
|No | |No | ||
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|You can use [[THISACTOR]] as the id for current sprite. | |You can use [[THISACTOR]] as the id for current sprite. | ||
|- | |- | ||
|sector | |[[Members of the sector structure|sector]] | ||
|[[sector id]] | |[[sector id]] | ||
|No | |No | ||
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|You can use [[THISACTOR]] as the sector id for the sector in which the current actor is in. | |You can use [[THISACTOR]] as the sector id for the sector in which the current actor is in. | ||
|- | |- | ||
|wall | |[[Members of the wall structure|wall]] | ||
|[[wall id]] | |[[wall id]] | ||
|No | |No | ||
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| | | | ||
|- | |- | ||
|player | |[[Members of the player structure|player]] | ||
|[[player id]] | |[[player id]] | ||
|Yes | |Yes | ||
|players | |players | ||
|The player id | |The player id is usually [[THISACTOR]], but [[screenpeek]] and [[myconnectindex]] are technically possible. | ||
|- | |- | ||
|input | |[[Members of the input structure|input]] | ||
|[[player id]] | |[[player id]] | ||
|No | |No | ||
|input | |input | ||
|Can only be used within [[EVENT_PROCESSINPUT]]. | |Can only be used within [[EVENT_PROCESSINPUT]].<br>The player id is usually provided by [[THISACTOR]]. It is unknown whether other values are useful or applicable. | ||
|- | |- | ||
|userdef | |[[Members of the userdef structure|userdef]] | ||
|(none) | |(none) | ||
|No | |No |
Revision as of 16:35, 23 May 2012
get<struct>[<id>].<member> <gamevar>
set<struct>[<id>].<member> <value>
get<struct>var[<id>].<gamevar> <gamevar>
set<struct>var[<id>].<gamevar> <value>
The get commands fetch one of the members of a structure into a gamevar.
The set commands assign the value provided to the member.
The commands with the "var" suffix are used to access custom members for a struct, which are really just that ID's gamevars which have the per-<struct> flag set. So setactorvar[THISACTOR].temp 0
is the same as setvar temp 0
.
Struct | ID type | -var? | Description | Notes | |
---|---|---|---|---|---|
actor | sprite id | Yes | sprites and hittypes | You can use THISACTOR as the id for current sprite. | |
tspr | sprite id | No | sprites' display properties | Can only be used within EVENT_ANIMATESPRITES on sprites with mdflags containing flag 16. You can use THISACTOR as the id for current sprite. | |
projectile | tile number | No | projectile types | ||
thisprojectile | sprite id | No | individual projectiles | You can use THISACTOR as the id for current sprite. | |
sector | sector id | No | sectors, floors, and ceilings | You can use THISACTOR as the sector id for the sector in which the current actor is in. | |
wall | wall id | No | walls | ||
player | player id | Yes | players | The player id is usually THISACTOR, but screenpeek and myconnectindex are technically possible. | |
input | player id | No | input | Can only be used within EVENT_PROCESSINPUT. The player id is usually provided by THISACTOR. It is unknown whether other values are useful or applicable. | |
userdef | (none) | No | user preferences | Use THISACTOR for the id. |