Events: Difference between revisions

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note that events may recurse... I'm not actually 100% sure if it's possible for the concrete events, but reading the cide suggests it's true
Redirected page to Category:Event manipulation
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Events are special occurences in the game engine, including specific key presses, display calls, etc.  Events are also the only of the three CON entry points (the other two being [[actor]] and [[eventloadactor]] code) that may recurse, for example through [[EVENT_EGS]], [[EVENT_SPAWN]] or [[EVENT_KILLIT]].
#REDIRECT [[:Category:Event manipulation]]
 
Please see the [[EDuke32 event list]] for a complete list of all currently valid events in EDuke32. Also see [[onevent]].
 
[[Category:Event manipulation]]

Revision as of 17:03, 23 May 2012