Roll: Difference between revisions
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See the [[model rotation]] guide for further explanation about the usage of this command. | See the [[model rotation]] guide for further explanation about the usage of this command. | ||
[[Category:Sprite manipulation]] | [[Category:Sprite manipulation]] |
Revision as of 10:19, 16 November 2012
roll contains the value of roll rotation (about the X-axis) for the actor's model. The rotation center can be offset from the model center by settings the mdxoff, mdyoff and mdzoff members to non-zero values.
roll is a member of the spriteext structure.
The value is an angle expressed in Build units.
See the model rotation guide for further explanation about the usage of this command.