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Helixhorned (talk | contribs) fix member meanings (we add 1900 to <year>), add value ranges (from C99) |
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'''getdate''' <sec> <min> <hour> <mday> <mon> <year> <wday> <yday> | '''getdate''' <sec> <min> <hour> <mday> <mon> <year> <wday> <yday> | ||
Gets the time and date into gamevars | Gets the local time and date into gamevars. The values in brackets denote inclusive ranges that the individual members can take on. | ||
<sec> seconds after the minute | <sec> seconds after the minute [0, '''60'''] (note the possibility of a leap second) | ||
<min> minutes after the hour | <min> minutes after the hour [0, 59] | ||
<hour> hours since midnight | <hour> hours since midnight [0, 23] | ||
<mday> day of the month | <mday> day of the month '''[1,31]''' (note that it is 1-based) | ||
<mon> months since January | <mon> months since January [0, 11] | ||
<year> years since | <year> years since 0 A.D. | ||
<wday> days since Sunday | <wday> days since Sunday [0, 6] | ||
<yday> days since January | <yday> days since January 1 [0, 365] | ||
A tutorial on how this command can be used can be viewed here: [[How_to_make_a_clock|make an in-game clock]] | A tutorial on how this command can be used can be viewed here: [[How_to_make_a_clock|make an in-game clock]] | ||
[[Category:EDuke32 specific commands]] | [[Category:EDuke32 specific commands]] |
Revision as of 10:52, 15 February 2013
getdate <sec> <min> <hour> <mday> <mon> <year> <wday> <yday>
Gets the local time and date into gamevars. The values in brackets denote inclusive ranges that the individual members can take on.
<sec> seconds after the minute [0, 60] (note the possibility of a leap second) <min> minutes after the hour [0, 59] <hour> hours since midnight [0, 23] <mday> day of the month [1,31] (note that it is 1-based) <mon> months since January [0, 11] <year> years since 0 A.D. <wday> days since Sunday [0, 6] <yday> days since January 1 [0, 365]
A tutorial on how this command can be used can be viewed here: make an in-game clock