Savegamevar: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
Helixhorned (talk | contribs) Clarify usage with per-actor or per-player gamevars. |
||
Line 2: | Line 2: | ||
Saves a [[gamevar]] to the user's configuration file for restoration at a later point with [[readgamevar]]. | Saves a [[gamevar]] to the user's configuration file for restoration at a later point with [[readgamevar]]. | ||
For per-actor or per-player gamevars, the value at the current actor or player index gets saved, '''not''' the values for all actors or players. | |||
[[Category:EDuke32 specific commands]] | [[Category:EDuke32 specific commands]] | ||
[[Category:Gamevar manipulation]] | [[Category:Gamevar manipulation]] |
Latest revision as of 04:47, 17 March 2013
savegamevar <varname>
Saves a gamevar to the user's configuration file for restoration at a later point with readgamevar.
For per-actor or per-player gamevars, the value at the current actor or player index gets saved, not the values for all actors or players.