Htflags: Difference between revisions
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A per-actor property, this controls special flags for sprites. | A per-actor property, this controls special flags for sprites. | ||
{| {{prettytable}} | |||
!Internal Name!!Provided CON Label!!Value!!Description | |||
|- | |||
|SFLAG_SHADOW||SFLAG_SHADOW||1||Generates a shadow. See [[spriteshadow]]. | |||
|- | |||
|SFLAG_NVG||SFLAG_NVG||2||Turns [[spritepal|palette]] 6 whenever night vision goggles are used. See [[spritenvg]]. | |||
|- | |||
|SFLAG_NOSHADE||SFLAG_NOSHADE||4||The sprite's shade is unaffected by the shade of its sector. See [[spritenoshade]]. | |||
|- | |||
|SFLAG_PROJECTILE||||8||Is a [[defineprojectile|projectile]]. | |||
|- | |||
|SFLAG_DECAL||||16||Prevents teleporting. The sprite is not entered into the [[decal deletion queue]]. | |||
|- | |||
SFLAG_SMOOTHMOVE - | |SFLAG_BADGUY||SFLAG_BADGUY||32||Is an enemy. See [[useractor]]. | ||
SFLAG_NOTELEPORT - | |- | ||
|SFLAG_NOPAL||SFLAG_NOPAL||64||Sprite will be insusceptible to floor palette of sector containing this sprite. See [[spritenopal]]. | |||
|- | |||
|SFLAG_NOEVENTCODE||SFLAG_NOEVENTS||128||Sprite will not be run through [[EVENT_GAME]] or [[EVENT_PREGAME]]. | |||
|- | |||
|SFLAG_NOLIGHT||SFLAG_NOLIGHT||256||Sprite will not emit hardcoded Polymer-based lights. | |||
|- | |||
|SFLAG_USEACTIVATOR||SFLAG_USEACTIVATOR||512|| | |||
|- | |||
|<font color="gray">SFLAG_NULL</font>||||<font color="gray">1024</font>||<font color="gray">null sprite in multiplayer [internal, do not use]</font> | |||
|- | |||
|SFLAG_NOCLIP||SFLAG_NOCLIP||2048||Sprite will call "[[clipmove]]()" with a [[clipmask]] of 0, skipping collision detection with other sprites to increase performance. (Specifically, to prevent runtime behavior that is quadratic with the number of sprites.) Useful for particle effects. | |||
|- | |||
|SFLAG_NOFLOORSHADOW||||4096|| | |||
|- | |||
|SFLAG_SMOOTHMOVE||SFLAG_SMOOTHMOVE||8192|| | |||
|- | |||
|SFLAG_NOTELEPORT||SFLAG_NOTELEPORT||16384|| | |||
|- | |||
|SFLAG_BADGUYSTAYPUT||||32768|| | |||
|- | |||
|SFLAG_CACHE||||65536|| | |||
|- | |||
|SFLAG_ROTFIXED||||131072||rotation-fixed with respect to a pivot point to prevent position diverging due to roundoff error accumulation | |||
|- | |||
|SFLAG_HARDCODED_BADGUY||||262144 | |||
|- | |||
|SFLAG_DIDNOSE7WATER||||524288||used temporarily | |||
|} | |||
'''htflags''' is a [[bitfield]], so add together the values you want and then set htflags to the sum.<br/> | '''htflags''' is a [[bitfield]], so add together the values you want and then set htflags to the sum.<br/> |
Revision as of 22:45, 27 February 2014
A per-actor property, this controls special flags for sprites.
Internal Name | Provided CON Label | Value | Description |
---|---|---|---|
SFLAG_SHADOW | SFLAG_SHADOW | 1 | Generates a shadow. See spriteshadow. |
SFLAG_NVG | SFLAG_NVG | 2 | Turns palette 6 whenever night vision goggles are used. See spritenvg. |
SFLAG_NOSHADE | SFLAG_NOSHADE | 4 | The sprite's shade is unaffected by the shade of its sector. See spritenoshade. |
SFLAG_PROJECTILE | 8 | Is a projectile. | |
SFLAG_DECAL | 16 | Prevents teleporting. The sprite is not entered into the decal deletion queue. | |
SFLAG_BADGUY | SFLAG_BADGUY | 32 | Is an enemy. See useractor. |
SFLAG_NOPAL | SFLAG_NOPAL | 64 | Sprite will be insusceptible to floor palette of sector containing this sprite. See spritenopal. |
SFLAG_NOEVENTCODE | SFLAG_NOEVENTS | 128 | Sprite will not be run through EVENT_GAME or EVENT_PREGAME. |
SFLAG_NOLIGHT | SFLAG_NOLIGHT | 256 | Sprite will not emit hardcoded Polymer-based lights. |
SFLAG_USEACTIVATOR | SFLAG_USEACTIVATOR | 512 | |
SFLAG_NULL | 1024 | null sprite in multiplayer [internal, do not use] | |
SFLAG_NOCLIP | SFLAG_NOCLIP | 2048 | Sprite will call "clipmove()" with a clipmask of 0, skipping collision detection with other sprites to increase performance. (Specifically, to prevent runtime behavior that is quadratic with the number of sprites.) Useful for particle effects. |
SFLAG_NOFLOORSHADOW | 4096 | ||
SFLAG_SMOOTHMOVE | SFLAG_SMOOTHMOVE | 8192 | |
SFLAG_NOTELEPORT | SFLAG_NOTELEPORT | 16384 | |
SFLAG_BADGUYSTAYPUT | 32768 | ||
SFLAG_CACHE | 65536 | ||
SFLAG_ROTFIXED | 131072 | rotation-fixed with respect to a pivot point to prevent position diverging due to roundoff error accumulation | |
SFLAG_HARDCODED_BADGUY | 262144 | ||
SFLAG_DIDNOSE7WATER | 524288 | used temporarily |
htflags is a bitfield, so add together the values you want and then set htflags to the sum.
This member can also be set using the per-sprite form of the spriteflags command.