User:Jwaffe: Difference between revisions

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Your biography must be at least 50 words long.Your biography must be at least 50 words long.Your biography must be at least 50 words long.Your biography must be at least 50 words long.Your biography must be at least 50 words long.Your biography must be at least 50 words long.Your biography must be at least 50 words long.Your biography must be at least 50 words long.Your biography must be at least 50 words long.Your biography must be at least 50 words long.Your biography must be at least 50 words long.Your biography must be at least 50 words long.Your biography must be at least 50 words long.Your biography must be at least 50 words long.Your biography must be at least 50 words long.Your biography must be at least 50 words long.Your biography must be at least 50 words long.Your biography must be at least 50 words long.Your biography must be at least 50 words long.Your biography must be at least 50 words long.Your biography must be at least 50 words long.
Your biography must be at least 50 words long.Your biography must be at least 50 words long.Your biography must be at least 50 words long.Your biography must be at least 50 words long.Your biography must be at least 50 words long.Your biography must be at least 50 words long.Your biography must be at least 50 words long.Your biography must be at least 50 words long.Your biography must be at least 50 words long.Your biography must be at least 50 words long.Your biography must be at least 50 words long.Your biography must be at least 50 words long.Your biography must be at least 50 words long.Your biography must be at least 50 words long.Your biography must be at least 50 words long.Your biography must be at least 50 words long.Your biography must be at least 50 words long.Your biography must be at least 50 words long.Your biography must be at least 50 words long.Your biography must be at least 50 words long.Your biography must be at least 50 words long.
// Defines the motion characteristics of an actor
enum amoveflags_t {
    face_player        = 1,
    geth                = 2,
    getv                = 4,
    random_angle        = 8,
    face_player_slow    = 16,
    spin                = 32,
    face_player_smart  = 64,
    fleeenemy          = 128,
    jumptoplayer        = 257,
    seekplayer          = 512,
    furthestdir        = 1024,
    dodgebullet        = 4096
};
T2 = T5 = 0;  // AC_MOVE_ID, AC_ACTION_ID
vm.g_t[0]: Actor's count
vm.g_t[1] ID of the actor's current move
vm.g_t[2] Action count
vm.g_t[3] Current frame offset
vm.g_t[4] Actor action
vm.g_t[5]  the ID of the actor's current ai

Revision as of 09:38, 23 May 2014

Your biography must be at least 50 words long.Your biography must be at least 50 words long.Your biography must be at least 50 words long.Your biography must be at least 50 words long.Your biography must be at least 50 words long.Your biography must be at least 50 words long.Your biography must be at least 50 words long.Your biography must be at least 50 words long.Your biography must be at least 50 words long.Your biography must be at least 50 words long.Your biography must be at least 50 words long.Your biography must be at least 50 words long.Your biography must be at least 50 words long.Your biography must be at least 50 words long.Your biography must be at least 50 words long.Your biography must be at least 50 words long.Your biography must be at least 50 words long.Your biography must be at least 50 words long.Your biography must be at least 50 words long.Your biography must be at least 50 words long.Your biography must be at least 50 words long.

// Defines the motion characteristics of an actor enum amoveflags_t {

   face_player         = 1,
   geth                = 2,
   getv                = 4,
   random_angle        = 8,
   face_player_slow    = 16,
   spin                = 32,
   face_player_smart   = 64,
   fleeenemy           = 128,
   jumptoplayer        = 257,
   seekplayer          = 512,
   furthestdir         = 1024,
   dodgebullet         = 4096

};

T2 = T5 = 0; // AC_MOVE_ID, AC_ACTION_ID


vm.g_t[0]: Actor's count vm.g_t[1] ID of the actor's current move vm.g_t[2] Action count vm.g_t[3] Current frame offset vm.g_t[4] Actor action vm.g_t[5] the ID of the actor's current ai